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Super Auto PetsNewsUpdate 48 - Bugfixes and balance changes
Game update

Update 48 - Bugfixes and balance changes

Super Auto Pets · published 21 May 2026, 13:12 UTC

All newsPlayers around this dateRead on Steam

Changed the default UI scale on desktop (for new installs). It can be changed in settings.
Fixed Darwin's Fox semi-triggering its ability after fainting with left-over jump attacks.
Fixed Caladrius triggering on fainted friends.
Fixed Silly Slime sometimes not working.
Fixed several Silly pets affecting fainted friends.
Fixed lucky cat activating twice in daily.
Fixed toucan activating twice if jump attackers faint before attacking.
Fixed animations blending together when hurt abilities were triggered.
Fixed trumpet counter sometimes showing incorrect amount.
Fixed pushes and Golden Retriever sometimes causing overlapping pets.

Changed Ethiopian Wolf.
- Stats: 3/2 > 3/1.

Changed Araripe Manakin.
- Stats: 3/2 > 3/3.
- Old level 1 ability: Friend jumped or transformed: Gain +3 health until next turn. Works 2 times per turn.
- Old level 2 ability: Friend jumped or transformed: Gain +6 health until next turn. Works 2 times per turn.
- Old level 3 ability: Friend jumped or transformed: Gain +9 health until next turn. Works 2 times per turn.
- New level 1 ability: Friend jumped or transformed: Gain +2 health until next turn. Works 2 times per turn.
- New level 2 ability: Friend jumped or transformed: Gain +4 health until next turn. Works 2 times per turn.
- New level 3 ability: Friend jumped or transformed: Gain +6 health until next turn. Works 2 times per turn.

Changed Proboscis Monkey.
- Stats: 4/4 > 4/3.

Changed Amami Rabbit.
- Stats: 1/3 > 1/4.

Changed Spoon-Billed Sandpiper.
- Stats: 3/2 > 2/2.

Changed Takin.
- Stats: 1/2 > 2/3.
- Old level 1 ability: Friend ahead hurt: Gain +1 attack and +2 health until next turn.
- Old level 2 ability: Friend ahead hurt: Gain +2 attack and +4 health until next turn.
- Old level 3 ability: Friend ahead hurt: Gain +3 attack and +6 health until next turn.
- New level 1 ability: Adjacent friend attacked: Gain +1 attack and +1 health. Triple on every third trigger.
- New level 2 ability: Adjacent friend attacked: Gain +2 attack and +2 health. Triple on every third trigger.
- New level 3 ability: Adjacent friend attacked: Gain +3 attack and +3 health. Triple on every third trigger.

Changed Angelshark.
- Stats: 3/4 > 3/3.

Changed Golden Tamarin.
- Old level 1 ability: Before battle: Transform into ANY useful level 1 Start of Battle pet from tier 5.
- Old level 2 ability: Before battle: Transform into ANY useful level 2 Start of Battle pet from tier 5.
- Old level 3 ability: Before battle: Transform into ANY useful level 3 Start of Battle pet from tier 5.
- New level 1 ability: Before battle: Transform into a level 1 Start of Battle pet from tier 4 and 5.
- New level 2 ability: Before battle: Transform into a level 2 Start of Battle pet from tier 4 and 5.
- New level 3 ability: Before battle: Transform into a level 3 Start of Battle pet from tier 4 and 5.

- Changed Kakapo.
- Old level 1 ability: After first attack: Make the highest attack enemy Spooked and push it to the back.
- Old level 2 ability: After first attack: Make the two highest attack enemies Spooked and push them to the back.
- Old level 3 ability: After first attack: Make the three highest attack enemies Spooked and push them to the back.
- New level 1 ability: After first attack: Make the highest attack enemy Cowardly.
- New level 2 ability: After first attack: Make the highest attack enemy Cowardly. Triggers 2 times.
- New level 3 ability: After first attack: Make the highest attack enemy Cowardly. Triggers 3 times.

Changed Tasmanian Devil.
- Stats: 1/5 > 2/6.

Changed Banggai Cardinalfish.
- Stats: 4/7 > 6/5.

Changed Giant Pangasius.
- Stats: 4/5 > 7/5.

Changed Hawaiian Monk Seal.
- Old level 1 ability: Start of turn: Give three random friends that fainted last battle +2 health.
- Old level 2 ability: Start of turn: Give three random friends that fainted last battle +4 health.
- Old level 3 ability: Start of turn: Give three random friends that fainted last battle +6 health.
- New level 1 ability: Start of turn: Give friends that fainted last battle +2 health.
- New level 2 ability: Start of turn: Give friends that fainted last battle +4 health.
- New level 3 ability: Start of turn: Give friends that fainted last battle +6 health.

Changed Taita Thrush.
- Old level 1 ability: Adjacent friend attacked: Give friends +1 attack and +1 health. Works 3 times per turn.
- Old level 2 ability: Adjacent friend attacked: Give friends +2 attack and +2 health. Works 3 times per turn.
- Old level 3 ability: Adjacent friend attacked: Give friends +3 attack and +3 health. Works 3 times per turn.
- New level 1 ability: Adjacent friend attacked: Give friendly pets +1 attack and +1 health. Works 3 times per turn.
- New level 2 ability: Adjacent friend attacked: Give friendly pets +2 attack and +2 health. Works 3 times per turn.
- New level 3 ability: Adjacent friend attacked: Give friendly pets +3 attack and +3 health. Works 3 times per turn.

Changed Bay Cat.
- Old level 1 ability: Faint: Summon ANY one useful Start of Battle pet from tier 4 and activate its ability.
- Old level 2 ability: Faint: Summon ANY two useful Start of Battle pets from tier 4 and activate their abilities.
- Old level 3 ability: Faint: Summon ANY three useful Start of Battle pets from tier 4 and activate their abilities.
- New level 1 ability: Faint: Summon one Start of Battle pet from tier 4 and activate its ability.
- New level 2 ability: Faint: Summon two Start of Battle pets from tier 4 and activate their abilities.
- New level 3 ability: Faint: Summon three Start of Battle pets from tier 4 and activate their abilities.

Changed Black Rhino.
- Stats: 5/9 > 7/7.
- Old level 1 ability: Seven enemy attacks: Deal 30 damage to the most healthy enemy.
- Old level 2 ability: Seven enemy attacks: Deal 30 damage to the two most healthy enemies.
- Old level 3 ability: Seven enemy attacks: Deal 30 damage to the three most healthy enemies.
- New level 1 ability: Eight enemy attacks: Deal 30 damage to the most healthy enemy.
- New level 2 ability: Eight enemy attacks: Deal 30 damage to the two most healthy enemies.
- New level 3 ability: Eight enemy attacks: Deal 30 damage to the three most healthy enemies.

- Added Canned Cowardly.
- Tier: 3.
- Ability: Make one pet Cowardly without triggering abilities.
- Perk: Before attack: Move to the back, once.

Changed Carrot Parisier.
- Old ability: Give one pet +3 attack.
- New ability: Give one pet +3 health. Every 2nd carrot gives attack.

Changed Geechee Red Pea.
- Old ability: Give one pet +3 health.
- New ability: Give one pet the Geechee Red Pea perk.
- Old perk:
- New perk: Before attack: Remove 5 attack from target, once.

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