Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stolen RealmNewsFrom Stolen Realm to Survivors — How We Got Here
Community

From Stolen Realm to Survivors — How We Got Here

Stolen Realm · published 6 May 2026, 17:21 UTC

All newsPlayers around this dateRead on Steam

Hello Adventurers,

With Stolen Realm Survivors launching May 7, we wanted to share something more personal with everyone who supported us throughout the years.

When we finally released Stolen Realm 1.0 two years ago, the three of us had already spent over five years building it.

Before it even had a proper name, we jokingly called it “Final Baldusy” — our mashup of two games we grew up loving: Final Fantasy 7 and Baldur’s Gate 2.

We spent countless nights trying to take down the ultra boss Ruby, getting Cloud's hits to land at 9999 damage, kiting enemies across Heart of Fury mode, and accidentally fireballing each other because there was no Evocation specialty back then to save our teammates.

Those games shaped how we think about RPGs, co-op, and buildcrafting.

Building Stolen Realm Changed Our Lives

Making Stolen Realm wasn’t easy.

We spent years balancing jobs, life, and development, hoping enough people would eventually care about the game for us to keep going.

Somehow, they did.

Because of your support, we were eventually able to quit our jobs and make games full-time.

The financial pressure honestly became even scarier after that. Game development is unpredictable, and every release carries risk. But despite all of it, we were finally waking up every day to work on something we truly loved.

That’s something we’ll never take for granted.

Why Survivors?

After spending over five years on Stolen Realm, we felt ready to try something new.

We kept thinking back to the games we couldn’t stop playing like the long Diablo 2 sessions at PC Bangs, losing hardcore characters and instantly rolling new ones, and more recently getting completely hooked on Vampire Survivors and Brotato.

We wanted to create our own twist on that kind of experience: Something fast and chaotic, but still focused on meaningful progression, build experimentation, and those moments where everything finally clicks.

We told ourselves it would be a quick six-month side project.

Two years later… here we are.

⚔️ Introducing: Stolen Realm Survivors

Stolen Realm Survivors is a different kind of game, but it’s built on the same core philosophy as Stolen Realm: Experimenting with builds, growing stronger over time, and creating powerful combinations that feel uniquely yours.

Whether you’re playing solo or with friends, we wanted it to capture that same feeling of “just one more run.”

Even if Stolen Realm Survivors doesn’t end up becoming your kind of game, your support still means a lot to us.

Wishlisting the game ahead of its May 7 launch, sharing it with friends, or jumping in at release genuinely helps a small team like ours continue building what comes next.

We’re incredibly excited to return to the turn-based world of Stolen Realm in the future, and everything you do to support us now helps make that possible.

Thank you for being part of this journey with us. It truly means more to us than we can express.

— The Burst2Flame Dev Team

Wishlist Stolen Realm Survivors on Steam:

More from Stolen Realm

Other announcements

All news
Community15 Sep 2026Stolen Realm v1.3.1 - Endless Roguelike, QoL Improvements & Major Bug FixesHey adventurers! The Stolen Realm v1.3.1 update is now live for everyone! Over the past few weeks, many of you jumped into the beta, tested the new features, reported bugs, and helped us catch additional issues before the update reached the full community. A huge thank you to everyone who took part. Your reports genuinely helped us improve this update, and several additional fixes were made dur…Game update10 Sep 2026Stolen Realm v1.3.1 Beta - Bug Fix Update Now Live ⚔️Hey adventurers! Thanks to everyone who has jumped into the v1.3.0 beta so far. Your reports have been a huge help, and we've been working through them as they come in. Today we're pushing v1.3.1 to the beta branch. This is a smaller update focused on bug fixes, including a few issues you flagged in the community and one important fix for players moving between the beta and the live build. If y…Steam news8 Sep 2026Stolen Realm v1.3.0 Beta - Help Us Test the Next Update ⚔️Hey adventurers! In our recent community update, we said that we were returning more of our attention to Stolen Realm, revisiting long-standing issues, and looking at ways we could continue improving the game. Now we have something a little more concrete to share. We’ve been working on v1.3.0 , a new Stolen Realm update containing new Roguelike features, quality-of-life improvements, and a larg…