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Bramble GuardNewsEA - Release Notes 29.09.2026
Game update

EA - Release Notes 29.09.2026

Bramble Guard · published 29 Sep 2026, 10:05 UTC

All newsPlayers around this dateRead on Steam

FIXES:

  • Fixed configured quest markers being replaced by the fallback cube when TMP was removed
  • Fixed marker depth handling and added protection against silhouette/highlight overlays
  • Fixed Gaia’s “Hold it” response launching combat instead of cancelling
  • Removed automatic battle selection for unknown choices or missing popup UI

IMPROVEMENTS:

  • Replaced flat overworld quest markers with real 3D models, removing their RenderTexture and preview camera
  • Added configurable rotation, bobbing, pulsing, size, and height placement while preserving authored materials
  • Added short decision explanations above adventure choices, with runtime and UI scaffolder wiring
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Game update27 Sep 2026EA - Update Notes 27.09.2026FIXES: · TD events deprecated HUD/UI visuals removed · Blocked Act II no longer impacts parts of the Act I area · Rivers biome range fixed, including improved traversal rules · Castle world map pawns grid footprint size fixed (automated with visual mesh boundaries) · Minor fixes CHANGES/IMPROVEMENTS: · Fog of war reveals based on distance only (traversal accessibility condition removed)Game update26 Sep 2026EA - Update Notes 26.09.2026FIXES: · Random softlock when exiting castle with a mounted hero · Main menu "Continue" button appears correctly if save data detected · Minor fixes IMPROVEMENTS AND ADDITIONS: · TD events HUD/UI rebuilt with consistent visualsGame update26 Sep 2026EA - Update Notes 26.09.2026FIXES: · Random softlock when exiting castle with a mounted hero · Main menu "Continue" button appears correctly if save data detected · Minor fixes IMPROVEMENTS AND ADDITIONS: · TD events HUD/UI rebuilt with consistent visuals