Hey everyone! Here's what's been happening behind the scenes this past week on Butt Brawl.
What's new
New music! The main menu will have a brand-butt-spankin'-new track, with some gassy embellishments!
Two-player co-op groundwork: More of the foundation for co-op is in place. It's still early, but the pieces are coming together.
Upgrades and Upgrade UI: Upgrades are now in the game, along with the interface for picking them.
Bubble Butt ability finished: The Bubble Butt ability is done and ready to cause chaos.
Performance improvements: Ability particles were a big performance cost, so we're now keeping Godot node counts as low as possible. Expect smoother gameplay even when the screen fills with effects.
Cleaner floor textures. The old ones were too busy and hard to see pickups on the ground or enemy characters.
This week's plan
Finish upgrades: Wrapping up the upgrade system.
Boss spawns and abilities: Mega Poop comes first, since he's the only boss in the demo.
Architecture: Now that we have a solid grasp of how everything fits together, we'll be reworking parts of the codebase, especially how upgrades and rarities are handled.
More upgrade and boss ability work.
Save system and achievements: Towards the end of the week we'll start on the save system and the achievements tied to it.
Thanks for following along, and see you in the next update!