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Terrarium IINewsPlantDex and Bugs Oh My
Game update

PlantDex and Bugs Oh My

Terrarium II · published 7 Sep 2026, 22:55 UTC

All newsPlayers around this dateRead on Steam

🌿🔥 TERRARIUM II — PATCH NOTES
Version 0.0.0.4 — “Bloom, Burn & Brainpower Update”
🌱 NEW: PlantDex System
A brand‑new encyclopedia that tracks every plant you discover.

Features
Added PlantDexDiscovered to SaveData

Plants now save + load properly

Discovering a plant permanently marks it in your PlantDex

Fully integrated into your main world save

Backwards‑compatible with old saves

New worlds start with an empty PlantDex

Persistence
SaveWorld serializes discovered plant IDs

LoadWorld restores discovered plants after dictionary creation

🌳 Skill Tree UI Overhaul
The skill tree has been fully stabilized and anchored to UI‑space.

Improvements
Skill tree no longer opens in the bottom‑right

Added uiOrigin anchor for consistent placement

Skill tree now draws in screen‑space, unaffected by camera

Dragging works smoothly

Hover detection fixed

Tooltip restored

Click detection fixed

All interactions now use unified UI coordinates

🧠 Tooltip System Fixes
Tooltip hit detection updated to match new UI anchor

Tooltip now appears correctly next to the mouse

Tooltip visibility restored

🌊 LIQUID PHYSICS UPDATE
A major overhaul to water and lava behavior.

Water Physics
Feet‑based liquid detection

Smooth buoyancy

Reduced gravity underwater

Improved swim force

Breath system stabilized

Lava Physics
Heavy gravity

Strong drag

Weak swim force

Proper lava damage over time

Lava immunity support

Liquid Detection Fixes
Center + feet detection combined

Liquids activate instantly when touching feet

Works with small orb sizes

💦 NEW: Water Entry Splash VFX
Randomized droplets

Upward arc motion

Fade‑out life

Color tinting

Size variation

Correct camera offset

🔥💀 NEW: Lava Burn Effect
Ember‑like particles

Flickering glow

Rising heat sparks

Lava‑tone color shifting

🛠️ Particle System Fixes
Missing particle texture fixed

Missing particle list fixed

Update loop restored

Draw loop restored

Camera offset corrected

Random.NextFloat issues resolved

🧱 Collision System Fixes (NEW)
You fixed a long‑standing bug in the collision system involving top and left tile checks.

Fixes
Corrected tile coordinate conversion for top collision

Corrected tile coordinate conversion for left collision

Eliminated jitter when colliding with ceilings

Eliminated push‑away behavior when touching left walls

Collision system now fully matches your updated TileSize

Movement feels smoother and more predictable

This was a major stability improvement to your physics system.

More from Terrarium II

Other announcements

All news
Game update15 Sep 2026UI Improvements and a MiniMap🌿 Terrarium II – Update v0.0.0.8 Quality‑of‑Life, UI Improvements, Bug Fixes, and Minimap Overhaul 🧭 Minimap Overhaul Added a fully redesigned minimap UI with a circular aesthetic. Added a color‑tinted minimap background that adapts to biome themes (winter tint added). Added a compass (N, E, S, W) around the minimap for better navigation. Added a soft border ring and crosshair lines for impro…Game update14 Sep 2026NPC's Overhaul✨ Orbie NPC Overhaul Version 0.0.0.7 Orbies now feel alive, expressive, and connected to the world. ✔ Persistent NPCs Orbies no longer disappear after talking to them. They now stay in the world until their quest is completed, making them feel like real characters instead of temporary encounters. ✔ Personality‑Driven Dialogue Each Orbie has a personality type (Plant, Tech, Fairy), giving them u…Game update14 Sep 2026Mining Upgrades and beams🌿 Terrarium II — Major Update Summary Version .0.0.0.6 This update brings huge improvements to crafting, mining, visuals, and overall gameplay feel. Terrarium II continues to grow into a cozy, magical‑tech sandbox with deeper progression, more expressive tools, and smoother UI interactions. 🛠️ New Crafting Items & Recipes A full expansion to the crafting system with new materials and tech com…