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Cosmic DreamNewsV 0.9.0: Big Meta‑Progression Update Part 1
Community

V 0.9.0: Big Meta‑Progression Update Part 1

Cosmic Dream · published 16 Aug 2026, 14:13 UTC

All newsPlayers around this dateRead on Steam

Part 1 includes a full overhaul of the opening section of Chapter 1, adding roughly 2–3 hours of new progression‑focused gameplay. (Part 1 covers everything leading up to defeating the first necromancer in the mines.) There are still a few tweaks and additions I want to make, but the updates are fun, stable, and in a good place, so I wanted to get them into your hands.

I still have a handful of ideas I want to refine or experiment with, but my focus is now shifting toward polishing the second half of Chapter 1.

V0.9.0 — Changes, Additions & Fixes

  • Updated project to Unreal Engine 5.8

  • Introduced a brand‑new progression system centered around upgrading your town and sellers via the Cosmic Cradle, unlocking new opportunities and options over time

    • First half of Chapter 1 fully revamped; second half still in progress

  • Added a friendlier helper tutorial for early runs to guide players on what to focus on first

  • Classes removed from game (they were just equipment configuration templates anyways). Now players are free to completely customize their character and play style and progress in a direction of their choice.

  • Added a fun town sign interaction during the first run (try interacting multiple times)

  • Difficulty progression overhaul: tougher enemies added after each portal entry to make every run more engaging

  • Added impact sound to the training dummy in the base

  • Complete overhaul of all armor and weapon images

  • Full rebalance of all weapons and armor to match the new progression system

  • Crafting now auto‑adds items to your bag unless it’s full

  • Updated all character dialogues

  • Crafting UI improvements:

    • Added item filtering

    • Added “can craft” icon indicators

  • Updated clothes shop; capes removed and moved to base crafting + shop

  • Updated theme worlds with new items and enemies

  • Ice World completely reworked with new enemies and bosses

  • Fixed UI hitching caused by the new item grouping system

  • Added new enemies, powers, and weapons (e.g., Blue Samurai with new sword and armor)

  • Added new Carnival Event

    • Includes new clown enemies and an event‑specific NPC

    • Added many new collectible items (e.g., Cotton Candy)

  • Added new Hell Event

  • Carnival and Hell events now award unique prizes upon completion

  • Added a new goblin camp variation

  • Updated Witch Shop with new craftable potions

  • Added Elemental Weapon Crafter to town upgrades

  • Added new Dark World NPC

  • Added new Club Moon NPC that sells unique random gear each visit

  • Added new capes with increased storage capacity

  • Added new skeleton digging spots

  • Added new ninja spawner in the world

  • Added new goblin shaman who drops a unique resource used for magic‑related base upgrades

  • Implemented a global occupancy system for spawning level instances

  • All celestial statues now drop a new upgrade resource: Celestial Essence

  • Club Moon character + dialogue overhaul

  • Added a new mechanism for entering Ice Land and Dark World: drink potions purchased from the Witch Shop

  • Numerous tweaks, polish passes, and rebalancing based on extensive playthroughs

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Community30 Aug 2026V 0.10.0V0.10.0 — Changes, Additions & Fixes Changes/Additions: · Bloom Haven Castle outside area: once you have entered the castle, monster doors are unlocked (only have to clear the monsters 1 time). · King Chest drops a random unique powerful spell. · Priestess added in cupid land, bring a paladin soul to her and she grants you a powerful summoning ability. · Several new adventurer starter armor of…Community19 Jul 2026Big Meta‑Progression Update in the Works!After migrating the project to Unreal 5.8 and running a ton of testing, I’m now about halfway through the initial batch of meta‑progression updates. I expect most of the work to come together soon, and I’m genuinely excited to get these changes into your hands. I’m having a blast building this system, and it feels like a much‑needed upgrade to the game. Once the first wave is complete, I’ll rol…Game update4 Jul 2026V0.8.3New Things: - New Enemy Type: Carnival Strongman Changes: - Updated race event with option to end event if player fails. - added prize balloons to end of circus race. Bug Fixes: - Fixed portal spawning in wrong spots in theme levels. - Fixed remote triggered spawners were failing to trigger. - Fixed remote triggered spawners with mod counts triggering every time.