Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Grand Theft TimelineNews100,000 Wishlists
Community

100,000 Wishlists

Grand Theft Timeline · published 12 Aug 2026, 21:01 UTC

All newsPlayers around this dateRead on Steam

We've just reached 100,000 wishlists in 1 month!
Thank you for all the support on this game!

I wanted to give a quick update on the state of things:

We've seen a lot of interest and requests for a playtest - which we for sure plan to do ahead of release, in the next few months, and will keep you updated about that.

We've done a first internal playtest and it has gone pretty well, but we're still early and need more time for additional improvements and content. The release date plan is still for Q4.

We're also looking into including easy to use mod support, so players can add their own levels, loot, and NPCs - this is something we will try to heavily prioritize as it has gotten a lot of requests as well, but we'll see if this can be supported at launch or maybe a bit later instead.

We have a lot of new info to reveal about major features of the game that have not been shown yet, but we'll keep this for a later post!

Thank you!