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NECHTO: Infection ProtocolNewsv1.6 · SHIP SYSTEMS PROTOCOL
In-game event

v1.6 · SHIP SYSTEMS PROTOCOL

NECHTO: Infection Protocol · published 3 Aug 2026, 14:38 UTC · build 24532128

All newsPlayers around this dateRead on Steam

THE SHIP IS NO LONGER A BACKDROP


In v1.5 we rebuilt the deck. Now the place where it is played has had its turn: the shared screen has a new structure, panic cards have become full scenes, and the space outside the hull follows its own physical rules.

One command console


Turn phase, active player, event description, pending response, alert level, current card, deck and discard pile now live in one central console. Duplicate bars are gone, cards use their true 5:7 format without empty margins, and the active player node grows in place. There is less instrumentation noise and more of the game itself.

Panic takes over the screen


A panic card now takes over the shared screen for eight seconds: the signal breaks, a CRT sweep locks in, the animated card appears and a countdown begins. Back-to-back events enter a queue, audio starts with the actual reveal, and the exact panic card remains in the console while its outcome is being chosen.

Outside the hull


Procedural asteroids have their own size, speed, direction, rotation, facets and craters. They collide with one another and rebound from the ship's real outline. Impacts trigger a flash, sparks and a directional jolt whose force follows the asteroid's mass, while the exterior layer always stays beneath the interface.

Ship systems move too


Turn, exchange, defense, chain reaction, confession and pause states now have seamless 5:7 animations. Sand runs through the timer, cassettes cross between docks, locks engage, relays ignite and indicator lights continue each mechanism without leaving empty gaps behind moving parts.

A new lobby signal


The title on the host and phone lobby screens is now part of the terminal: segmented characters, slow scanlines, phosphor glow and a shift from operational orange to emergency red. The layout and collision geometry were checked for every table size from four to twelve, including odd-numbered configurations.



The rules have not changed in this update. The ship itself is clearer, more alive and less safe.

More from NECHTO: Infection Protocol

Other announcements

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Steam news10 Sep 2026NECHTO has left Early AccessNECHTO IS NOW FULLY RELEASED Today, NECHTO leaves Early Access . The full version is now available on Steam. NECHTO is a local game of hidden roles, infection, and fragile trust. One computer runs the match on a shared screen, while 4–12 players join from their phones in a browser and receive private roles, cards, and decisions. Built with the crew During Early Access, the infected gained a hid…Sale13 Aug 2026LAST DAYS OF SUMMER · 30% OFFTHE LAST WARM SIGNAL Summer is almost over. The thing on this ship is just getting comfortable. For the last days of summer, NECHTO: Infection Protocol is 30% off until August 27 at 10:00 AM Pacific. Bring one screen. Everyone brings a phone. · 4–12 players around one shared screen · Phones become private controllers — nothing to install · Play locally, online, or mix both in one match · Hidden…Esports8 Aug 2026From NECHTO to Last One EmployedFROM THE SHIP TO THE OFFICE If you enjoy NECHTO's phone-powered multiplayer party format, your next group game is ready. Try Last One Employed The free demo for Last One Employed is available now. One PC hosts, friends join with their phones, and office politics decide who stays employed. Play + Wishlist Download the demo, then wishlist the full game.