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Transport Fever 3NewsDev Blog - Episode 5: Highlights
Community

Dev Blog - Episode 5: Highlights

Transport Fever 3 · published 30 Jul 2026, 13:11 UTC

All newsPlayers around this dateRead on Steam

In our latest First Look Episode we have showcased some of the plenty of highlights that Transport Fever 3 has to offer. With so many things being shown for the first time, a lot of questions have arisen and we have tried to cover as many as possible in our latest Dev Blog.

Transport Fever 3 continues to evolve with a wide range of improvements designed to make the game more intuitive, immersive, and flexible. From a completely overhauled Line Manager and vehicle purchase menu to improved train pathfinding and reservation logic, managing even the busiest transport networks has never been easier.

But the improvements go far beyond gameplay alone. Dynamic weather, time of day, lighting, and ambient sound bring the world to life, while expanded modding capabilities, a cross-platform Mod Hub, and major upgrades to the Model Editor give creators more freedom than ever before.

In today’s Dev Blog episode we take a closer look at these features, along with many more quality-of-life improvements and technical enhancements. Check out the latest Dev Blog here on the Transport Fever 3 website!

Thank you for the incredible enthusiasm and support for Transport Fever 3 and for all the questions asked after each and every First Look episode. Follow us to not miss out on any news, and don’t forget to add Transport Fever 3 to your wishlist here!

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