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FlyoutNewsQuality Of Life Update!
Major update

Quality Of Life Update!

Flyout · published 31 Jul 2026, 19:38 UTC · build 24499569

All newsPlayers around this dateRead on Steam

The promised times are upon us!

Quality of Life update brings many changes and fixes, including the very highly requested "Undo/Redo"!

Immaculate F-104 in Luftwaffe markings made by "PauleWaule" on the Flyout Discord!


After a short dev_test, we are ready to roll out the "QOL Update". Included in this update of course is the "Undo/Redo" feature, and other highly requested changes such as a paint palette, camera clip distance, input field options for precision adjustment, and many more which we will go over in the change log!We look forward to see how these changes improve your workflow, and as always we love seeing the incredible builds you all share with us!

Full Change Log:

Added:

  • Undo and Redo for nearly every action you can make in editor

  • New Cylinder part as a fuel tank

  • Warnings in editor related to disconnected parts and overwriting existing save files

  • Palette in Paint mode saves more colors - Ability to control clip distance for camera in editor

  • Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation

  • Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1

  • Blueprint toggle button to quickly hide/show them

  • Input fields for decimal numbers now accept separators other than dot

  • Right Mouse Button to cancel now present in Cross Section Editor

  • Center button to Cross Section Editor to return view to default

  • Straighten 3D and Bezier tools for Cross Section Editor

  • Field for Z-offset of Vertex in Cross Section Editor

  • Mirror button to Jammer (power/hidden automatically, bands manually), lights and other elements in editor which didn't have it before

  • Pressing P in editor now hides UI, Grid and current pink line in Cross Section Editor

  • Pressing G in editor now switches between Local and Global orientation

  • Target Mach warning for Rocket Motors attached to missiles with that value set

  • During flight missile info panel will now show its name and time of guidance

  • Using Trim with Gamepad/Joystick

  • Ability to delete Subassemblies by holding Shift while clicking on them

  • Game will ignore keyboard inputs when UnityExplorer external mod has active overlay


Changed

  • World Objects would be loaded from any .txt file in AppData. IDs for areas no longer need to be sequential. No action needed for users with AreaData in intended forlder.

  • Radar Cross Section score now depends on distance at which SAMs will see you

  • Improved soft-locking behavior for mouse-free operations

  • Blend tool now acts on selected points only if they are selected

  • Rotor scale now shows diameter - Default size of Drop Tank is now for 1135L / 300 gal

  • Missile Objects' material settings can be applied to other parts

  • Symmetry now affects most actions in editor. Disabling symmetry might allow for modification of single part only - Stock crafts no longer have warning about saving before flight

  • Camera no longer moves when game is paused

  • Speed of camera movement in cockpit view using dedicated keys

Fixed

  • Gamepad/Joystick not resetting properly

  • Joystick maxed inputs on spawn

  • Basic Wheel having too high resistance

  • Landing Gear not having high enough rolling resistance

  • Landing Gear having different size in editor when clicked for some variants

  • Rotated Landing Gear being unstable (if it still does - increase diameter/spring)

  • Angular Acceleration not properly updating for inputs

  • Camera in cockpit view rotating while paused

  • Custom Solid Fuels not loading properly

  • Local rotation of already rotated part

  • Objects are no longer moved/rotated/scaled when cursor is over UI

  • Opacity of blueprints not persisting across loads

  • Blueprints remaining after creating new craft

  • Vertex in Cross Section Editor not updating position when scale / rotation / offset is changed

  • Straighten tool with point 0 selected

  • Solar panel collider

  • Drop Tank collider of end bits when scale is set to 0

  • Missile with dual seeker thinking it has lock too early under certain conditions

  • 3-spool Turbines no longer have IPC and HPC tied

  • Rotor area and lift performance error

  • Typing in fields in editor triggering hotkeys

  • Custom Input name not refreshing in editor

  • Gun & Drum allowed calibers not matching in editor

  • Infinite loading bug with certain imported meshes

  • Exploding upon loading screen end with starting speed over Mach 1

  • Imported meshes not loading on another craft after launching to flight

  • Imported meshes not copying over to new craft when Save As feature is used

  • Bluetooth fuel for jettisoned parts

  • Mirroring persisting to duplicated parts under certain conditions

  • Wing getting messed up when switching sides

  • Moving tool floating after exiting Wing Edit mode

  • Separated wing pieces having weird interactions in Wing Edit mode

  • Mirrored wing points moving in opposite direction in specific scenario

  • Hitboxes of wing elements not updating while editing

  • Blurry UI when un-hidden during pause

  • Pressing Space in Cross Section Editor on scaled Fuselage would jump to wrong place

  • Not being able to box select points after cancelling move in Cross Section Editor

  • Wrong blade rotation when changing blade count on Propeller that is rotated

  • Mirrored turbine name after applying preset

  • Decimal point in Lofting Cut not saving correctly

  • Decimal point in Cruise Trim not saving correctly

  • Missile Cruise Guidance terminal mode activation too soon over the ocean

  • Missile Cruise Guidance over long distances

  • Pausing on Loading Screen under certain scenario soft-locking the game

  • Display of decimal numbers in Gauges

  • Rocket Motor sometimes not having a trail behind it

  • Fuel Dump's trail at certain scales moving in wrong direction

  • Fuel Dump having multiple info panels open, inconsistent toggle behavior

  • Fuel Dump trail re-connecting with old if re-enabled

  • Fuel Dump draining fuel with Infinite Fuel enabled

  • Fuel Tank order when current one is destroyed

  • Certain fuel tanks not having dry weight

  • "Paint All" in paint mode not saving

  • Paint from Subassemblies not saving

  • Paint from Subassemblies being identical for all instances

  • Part materials save corruption under unknown circumstances

  • Changing material no longer gets rid of paint

  • AreaData folder not existing in AppData

  • Gearbox having bolts visible with Hole material

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