New
- Steady Aim — hold your breath while aiming down sights for a steadier shot. Costs stamina, and the key is rebindable in Settings.
- Hunter Boots — a one-time purchase at the woods cabin that permanently boosts your movement speed.
- Traps now have proper audio — throwing, landing, and picking up all sound like they should.
Improvements
- Customers and staff walk naturally — fixed sliding, floating feet, and stiff gaits across all NPCs.
- Lower memory use and smoother loading: reworked audio import for large sounds and 99 effects, and enabled texture streaming on High and Ultra.
- Smaller install — stripped a large amount of unused content from the build.
Fixes
- Big save-reliability batch: Steam Cloud syncing is now much more robust across machines, failed loads can no longer destroy saved data, and permadeath cleanup is consistent everywhere.
- Loading an older save no longer resets your "Hire an Employee" tutorial progress.
- The "Game saved" confirmation now only appears when the game actually saved.
- Fixed music permanently cutting out if it restarted during a scene transition.
- The Deer Man's final hunt no longer quietly locks itself again if the confrontation runs past midnight — and the warning you get for shooting him too early now hints at what's coming instead of lying to you.
- Felled deer now stay where they dropped, their eyes go dark, and they're harvestable exactly where the body lies.
- Janitors and hired cleaners no longer get shoved off their task by passing crowds.
- Fixed several ways customers, stockers, and deliveries could get permanently stuck mid-task.
- Fixed a rare soft-lock when leaving cashier mode.
- HUD notifications (salary payments, warnings) are no longer lost if they arrive during a cutscene.
- Steam Deck: menu navigation now works correctly when the controller presents itself as a keyboard.
As always — report anything weird, and good hunting. 🦌
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