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LET IT DIE: INFERNONewsPatch 1.2.1.0
Community

Patch 1.2.1.0

LET IT DIE: INFERNO · published 14 Jul 2026, 04:13 UTC

All newsPlayers around this dateRead on Steam

We have released Patch 1.2.1.0, which includes the following fixes and improvements.

■ General Updates:

・Milene's armor was added!

- The blueprint can be obtained as a rare drop from all elite enemies!

・You can now access your storage directly from beside Pelican Beck in Iron Perch!

- You no longer need to return to My Space to manage your items!

・Crafting animations can now be skipped immediately, allowing you to craft items continuously!

- This update was made in response to requests from the last AMA!

・The Company Weapon Pickup Event has started!

・Cosmetics related to the newly available Body, "Joe," were added!

■ Bug Fixes:

・Fixed an issue where levels were sometimes not loaded correctly when moving between sectors.

・Fixed an issue where "Defeat Berserk Mironette" could be selected as a Body Rank 5 side mission.

・Fixed an issue where loading would not complete in Room Matches.

・Fixed an issue where the screen would freeze for several seconds when opening the Settings menu.

Thank you for playing LET IT DIE: INFERNO.

We appreciate your continued support.

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Esports9 Sep 2026Hell Gate ConfessionalTune in for some exclusive information about Season 4, straight from Director Shin himself 😈 💥 Steam: 💥 Twitch:Esports8 Sep 2026【Season 4】Launch Day Community Stream with GungHo Jam & Alice!Come hang and check out Season 4 with us! 💀 From 9/8 (Tuesday) @ 4pm PDT / 7pm EDT Watch here: Steam: YouTube:Community8 Sep 2026Season 4 Live Now with 20+ New Stages!Season 4 of LET IT DIE: INFERNO arrives with major changes to the game! This new season will run from Sept. 8, 2026, to Dec. 8, 2026 (before maintenance). There’s been a thunderous rumbling... and a great tectonic shift in Hell Gate! As a result, the treacherous chasm has undergone a massive transformation. With 21 new maps and a new PvE-focused system, the possibilities have never been more li…