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Clockwillows™ Voy QuestNewsDev-Diary #4 – Minimap discovery
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Dev-Diary #4 – Minimap discovery

Clockwillows™ Voy Quest · published 10 Jul 2026, 09:52 UTC

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I'm currently working on various improvements and optimizations. I've refined a new minimap and made it circular, all icons of interest are now only shown nearby to improve exploration and discovery. Another addition is the interface of dialogues and shops, inns, Collector, improved in design, I removed the text outlines and the color to make it easier to read, I intend to progressively update other game icons where necessary. In addition to various fixes, I've improved the game's audio when pausing and using the speakers, along to these, I plan to add the first updated animations, those of the protagonist Voy and his trusted friend Oculus.

If you have any questions, you can leave a comment as always or add the game to your wishlist.

Cheers, Nicola Cerrato – Epicalea.

© 2026 Nicola Cerrato All Rights Reserved. Epicalea™ and Clockwillows™ are registered trademarks.

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Game update6 Sep 2026Clockwillows™ Voy Quest – UpdateOptimised the ambient light system for better performance, increased player's firefly light radius in a forest level and made improvements to the style of the moving icons in the main menu options.Game update3 Sep 2026Clockwillows™ Voy Quest – UpdateFixed various bugs: including one that prevented completion of the second boss with the new floor model. Other small improvements have also been made.Game update1 Sep 2026Clockwillows™ Voy Quest – UpdateThis update contains: · Improved secondary game lights · Added the ability to change the size of texts · Added pointer to help navigate menus · Updated all remaining game icons with the new style · Made some interfaces more modern and readable · Updated and improved various game models · Various fixes and improvements made