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The Bell EchoesNewsJuly 8 Update: Equipment Pool Rework
In-game event

July 8 Update: Equipment Pool Rework

The Bell Echoes · published 8 Jul 2026, 12:18 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

The Bell Echoes has released the July 8 update patch.

This update primarily adjusts the Epic and Legendary equipment pools. Some equipment with unclear roles or underperforming effects has been removed, while a number of new equipment modifiers have been added, reworked, or adjusted.

This adjustment aims to give high-rarity equipment clearer build directions, and to provide more options when building around mechanics such as Objects, Elemental Anomalies, LCK, SKL, Healing, AP, and more.


Epic Equipment (Purple) Adjustments

Removed Equipment

The following equipment has been removed from the Epic equipment pool, with its design direction shifted to Legendary equipment.

【Accessory】- Lingering Echo Amulet

Original effect:

When any object on the field is destroyed, Max SP +2.
Effective for the current battle.


New Equipment

【Accessory】- Ring of Ruin

Attributes:

SPR +3
MP +2
LCK +3

Modifier effect:

When any object on the field is destroyed, the bearer gains 3 SP.


Legendary Equipment (Orange) Adjustments

This update makes significant adjustments to the Legendary equipment pool.

Some old Legendary equipment has been removed from the equipment pool, and new Legendary equipment has been added to strengthen equipment choices for different build directions.


Legendary Equipment Removed

The following Legendary equipment has been removed from the equipment pool.

【Weapon】- Staff of Spreading Curse

Original effect:

Based on the number of debuffs on an enemy, each debuff increases damage dealt to them by +20%.


【Weapon】- Siphon Staff

Original effect:

Each elemental terrain generated by the bearer increases their own MP by +1.
The attribute bonus disappears when the terrain is removed.


【Weapon】- Goddess of Fortune Longbow

Original effect:

1 LCK = 1% Critical Rate and 5% Critical Damage.


【Armor】- Support Gauntlets

Original effect:

After taking damage from enemies, DEF +1.
Up to 10.


【Armor】- Lucky Recovery Breastplate

Original effect:

When the bearer recovers HP, a random attribute +1.
Up to 3 times per turn.


【Armor】- Willpower Armor

Original effect:

For every 3 points of WIL, gain 1 point of 【WIL Penetration】.


【Accessory】- Lucky Bracelet

Original effect:

LCK% chance to resist debuffs.


New Legendary Equipment

【Weapon】- Blade of Corruption

Attributes:

STR +4
MP +5

Modifier effect:

Based on the total stacks of all Elemental Anomalies on the target enemy, each stack increases the damage dealt by the bearer to that target by +10%.


【Weapon】- Staff of Creation

Attributes:

MP +5
SPR +3

Modifier effect:

For each placed Object on the field, the bearer’s current MP +1.


【Weapon】- Bow of Fate’s Judgment

Attributes:

STR +5
LCK +5

Modifier effect:

Critical Damage provided per point of LCK is increased from 1% to 5%.


【Armor】- Gauntlets of Opportunity

Attributes:

HP +10
WIL +4
LCK +5

Modifier effect:

When the bearer takes non-true damage during their own turn, there is a LCK% chance to gain 1 AP.


【Armor】- Immunity Armor

Attributes:

HP +9
DEF +3
WIL +3

Modifier effect:

Resists the first debuff applied each turn.


【Armor】- Lingering Echo Belt

Attributes:

HP +8
DEF +3
WIL +3
SPR +2

Modifier effect:

When any Object on the field is destroyed, Max SP +3.
Effective for the current battle.


【Accessory】- Amulet of Cooperation

Attributes:

SPR +5
SKL +4
LCK +4

Modifier effect:

At the end of a turn, if other allies have unused AP, the bearer gains additional AP at the start of the next turn.
Each ally can provide at most 1 AP.


Legendary Equipment Effect Adjustments

【Weapon】- Armor-Piercing Rapier

Before adjustment:

STR +3
SKL +6
Gain 3 points of 【DEF Penetration】 when attacking.

After adjustment:

STR +5
SKL +5
For every 5 points of SKL, gain 1 point of 【DEF Penetration】 when attacking.


【Weapon】- Elemental Resonance Staff

Before adjustment:

Within 1 turn, based on the number of times the same element damage is dealt, each instance increases that elemental damage by +10%.
Up to 100%.

After adjustment:

Within 1 turn, based on the number of times the bearer deals the same element damage, the bearer’s damage of that element +10% per instance.


【Armor】- Arcana Armor

Before adjustment:

HP +10
WIL +4
SPR +3
When taking true damage of any attribute, gain Arcana Points equal to 200% of the damage taken.

After adjustment:

HP +11
DEF +2
WIL +3
When taking true damage of any attribute, gain 10 Arcana Points.


【Armor】- Holy Healing Robe

Before adjustment:

When applying healing to allied units, gain 2 SP.
Up to 20 per turn.

After adjustment:

When applying healing to allied units, gain 3 SP.


Thank you all for your feedback on the new version.

We will continue to adjust the equipment system, character builds, and overall combat balance based on your gameplay experience.

— The Bell Echoes Development Team

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