Added
- The Magnet pickup now has its own sound effect
Changed
- Vibration reworked: instead of buzzing on every hit (which became constant in the endgame swarm), it now gives a soft pulse at 30% HP and a stronger one at 10%. The vibration toggle is now also available to desktop players using a controller
- Achievement progress no longer saves on every kill, removing frame hitches during large endgame swarms
Fixed
- Kills and Level labels no longer overflow on small mobile screens when the count gets large (mobile uses a compact display)
- Fortitude (armor) and Haste (cooldown) upgrade cards now show the correct cumulative percentage instead of a misleading per-level value
- Detonation's upgrade card now shows its per-level damage and radius