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Gothic 1 RemakeNewsGothic 1 Remake — Patch 1.0.1 Is Live!
In-game event

Gothic 1 Remake — Patch 1.0.1 Is Live!

Gothic 1 Remake · published 12 Jun 2026, 12:00 UTC · build 23682495

All newsPlayers around this dateRead on Steam

Gothic 1 Remake — Patch 1.0.1 Is Live!

Hello Gothic Community,

It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions — they help us improve the game and deliver the best possible experience for everyone.

Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.

We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.

To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.

Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.

After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.

Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.

Best regards,

Alkimia Interactive.


Patch notes:

Additions:

- Added lockpick difficulty indicator.


Misc:

- Various Localization & Text fixes.

Technical Bugfixes:

- Fixed some forge station interactions.

- Fixed crashes with DLSS and FSR.

- Fixed economy exploits.

- The Main Menu / Exit Game buttons now are disabled until the save is properly saved.

- Audio improvements for footsteps and attacks.

- Combat: Magnet and targeting issues fixed.

- Improved NPC navigation.

- Fixed crossbow disappearing and various archery issues.

- Wall climbing improvements.

- Various crash fixes.

- Memory improvements.

Quest Bugfixes:

- Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.

- Swamp Camp Forge chests ownership updated.

- Old Camp Forge items ownership updated.

- Fix for several impacts from "Storm of Fire" spell.

- Minecrawler Queen now correctly grants XP.

- Lee's routine to dam conversation.

- Kirgo, Kharim and Gor Hanis quest can now fail in the appropriate situation.

- NPCs near campfires play correct animations.

- Fixed an issue which prevents the player from starting Torrez quest.

- Fixed an issue which blocks the player from becoming a fire mage.

- Gomez key is not lootable until Chapter 5.

- Theron now approaches you to finish his quest.

- Abandoned Mine key is not lootable until Caine quest starts.

- Various level fixes about navigation, links and spawners.

- Fixed a bug which prevents Gorn from joining the Troll fight.

- Fixed an issue which allows players to join the Old Camp after joining other camps.

- Gorn now executes guards in the Free mine.

- Fixed inactivity from blackmailers after being defeated.

- Fixed Tarrok inactivity after Ulumulu.

- Access to Outlaw camp is checked now.

- Thorus permission for swamp camp members can now be obtained in different ways.

- Syra's quest is fixed for players who have beaten Bullit before.


Balancing Changes:

- Stone Golem:

-Resistance to wind spells decreased.

-Resistances and health increased.

-Gomez:

- Resistences and health are increased.

- Area attack distance is increased.

- Balancing updates for these creatures:

- Biter.

- Bloodfly.

- Harpy.

- Minecrawler Queen.

- Minecrawler Warrior.

- Orcdog.

- Razor.

- Snapper.

- Zombie.

- Increased damage for endgame spells.


Sound:

- Added a continuous sound effect for the healing spell.

- Xardas' demon now has an effect on his voice.

- Various sound effects volume balancing and adjustments.

- Better and extended ducking of sound effects during conversations.

- Music transitions within the old camp castle fixed.

- More ambient SFX added to the world.

- Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).

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Game update14 Sep 2026Gothic 1 Remake - Version 1.0.5 - HotfixWe've just released a hotfix that fixes the following issues: Stability Fixes: - Fixed crash when someone wakes us for sleeping in their bed by assessing crime 1 frame later; - Reduce hitching on HDDs and slow SSDs; - Fix for a Nanite related GPU Hang; - Fix for a crash where array sizes don't match; - Fix async physics related crash. Thank you for your support! After updating, please verify th…In-game event27 Aug 2026Gothic 1 Remake — Patch 1.0.5 Is Live!Today, we're releasing Patch 1.0.5 , which includes various fixes and improvements. See the patch notes (they are also now available in the game) - We appreciate all the feedback and bug-reports that you share with us! If you encounter any other issues, please send them using our bug-reporting system . After updating, please verify that your game version is CL 172709 , which confirms that you a…Community7 Aug 2026Gothic 1 Remake | Thank You MessageCheck out the special message from Alkimia Interactive – rest assured, the team is in it for the long run. You can expect new features for Gothic 1 Remake in the next couple of months: · A photo mode to capture the beauty of the Valley of Mines; · Marvin Mode – the Gothic equivalent of a developer mode, think spawning creatures or items, teleporting around the map, or doing some silly things; ·…