Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VOID/BREAKERNewsVOID/BREAKER - ASCENSION MAJOR UPDATE IS OUT NOW
Major update

VOID/BREAKER - ASCENSION MAJOR UPDATE IS OUT NOW

VOID/BREAKER · published 7 Jun 2026, 19:32 UTC · build 23563862

All newsPlayers around this dateRead on Steam

Hey everyone,
Daniel here. Update 4 is out.

I want to walk you through everything that's in it - because there's a lot, and I don't want any of it to get buried in a patch note scroll


ZONE 05 IS HERE

New zone, new boss, new enemies.
VOIDWEAVER is the new boss and I'm really happy with how this fight turned out - Joe's music for it is something else. Wait until you hear it. 💪

Two new enemies join the roster: Ironclad and Voidout. Both introduce fresh challenges that’ll force you to rethink your approach, especially deeper into runs.. There's also a new enemy variant - Voltaic. These enemies can deploy EMPs that disable parts of your kit, forcing you to adapt on the fly and making them some of the most dangerous hostiles you’ll face.
Yes, looking at you Frozen Rangers.


NEW WEAPON - SNIPER RIFLE

This one's been a long time coming. The sniper opens up a completely different way to play, and there are 4 new weapon chassis to unlock alongside it. If you've been running the same core setup for a while, this is your excuse to shake things up.

(And by the way, this is my favourite weapon so far!)


FIRE MODE REFRESH

All weapons now have their own tailored fire mode mods with different stats for each. This has generally given a buff to all fire mode mods and increased build diversity. Single-fire mode can now genuinely turn your automatic weapons into powerful rifles. Likewise, burst fire modes can turn your SMG into a force to be reckoned with. I’ve had a lot of fun experimenting with these changes, and I hope you do too.

🟥 COMMUNITY VOICE UPDATE - MORE FRAGMENTED ZONES 🟥


You asked for more Fragmented Zones - they're in. One of them contains a new schematic worth hunting down. Keep the feedback coming on Discord, it genuinely shapes where this goes next.

NEW ANOMALY: STORM

Another new anomaly is in. I'll let you discover that one yourself.


COMMUNITY SUGGESTION CORE CHANGE - BOSS PILLARS

This one is a hot topic, and I have seen it frequently pop up in the community discussion. The boss pillars (used to obtain destruction chunks) had a core issue, they took your attention away from the boss itself. In a fight where avoiding attacks is so important, this created an understandable frustration.Now, boss attacks themselves will release tetherable debris. This has streamlined the boss fight experience, keeping your focus on the fight whilst preserving what made it work before.

Additionally, tetherable debris  have received additional visibility improvements, and are generally much easier to spot, tether and hurl back at the boss.


CHANGELOG


GAME IMPROVEMENTS

  • Added tutorial sections to more clearly introduce some gameplay mechanics

    • Altered staggering tutorial so it now requires you to acquire full health, more clearly highlighting the combat loop to new players

    • Added section that shows the slight staggering ability of the grenade

    • Added section that requires you to dash through a wall of projectiles, showing i-frame capability of the dash.

  • Improved wall run detection and responsiveness

  • FORTIST will now destroy its summons on death

  • BLOCKMAW's laser attack has been made more readable

  • Zone 1 elevator shaft received some visual improvements

  • "Body mod" renamed to "Passive mod" across all instances

  • Improved responsiveness when firing at low frame rates

  • Improved responsiveness when firing single-fire weapons

  • Broadcast system voice received some additional lines for act 2

  • Various low level optimisations

  • Skirmisher mod reverted to default spawn rate values

BALANCING

  • Enemy armour health reduced

  • Mini-boss summons are no longer farmable for credits (sorry!)

  • Increased elite enemy presence on normal difficulty

BUG FIXES

  • Fixed bug where run start number indicator would block click inputs

  • Fix for Jump Stack exploit

  • Fix for POI in zone 1 where a schematic was unreachable without the grapple unlocked

  • AI pathing issues fixed

  • Fixed bug where Root Access achievement wouldn't unlock - if you were hit by this one, opening the hacks menu should pop it for you


IMPORTANT - PRICE IS GOING UP ON AUGUST 22

I've kept the price where it is for as long as I could - it felt like the right thing to do for everyone who jumped in early and put their trust in the game. That means a lot. But with everything that's been added and everything still coming in the second half of 2026, the price is going up on August 22 - and I wanted to give you a proper heads up.

We're running a -20% discount right now. If you've been on the fence, or have friends who've been meaning to pick it up - this is the moment.

The Demo is back

If you want to try before you buy, the demo is back up. Jump in, get a feel for it.
And when you’re ready to grab the full game, your demo progress carries straight over.

That's the June update. If you're already in - let me know what you think. Drop your runs, your builds, your cursed mod combinations in the Discord https://discord.com/invite/qA9Chnbevn

- the feedback genuinely shapes what comes next.

If you haven't picked it up yet, now is the best time to do it. Grab it, tell your friends, wishlist it if you haven't already. There's a lot more still coming in the second half of 2026 - and the next Major Update is the one where we leave Early Access behind for good.

Daniel

More from VOID/BREAKER

Other announcements

All news
Community22 Aug 2026VOID/BREAKER’s Final Price Increase + Supporter’s Pack AnnouncedHey, Playstack Team here. Price Increase is now live As confirmed earlier this month, the base price of VOID/BREAKER is changing today. This is the final price increase. It’ll carry through to our 1.0 launch and beyond. New pricing has already been updated across all currencies. Announcing the Supporter’s Pack - available at 1.0 Launch And as a thank you for your continued support, the Supporte…Community7 Aug 2026VOID/BREAKER Pricing Announcement + Roadmap UpdateHey, Playstack Team here. As was announced back in June, base price will be increasing as we approach 1.0. On August 22 the base price of VOID/BREAKER will increase from $19.99 to $29.99 This is the final price increase. It’ll carry through to our 1.0 launch and beyond. Why the change? The original $19.99 price was a way of saying thank you to everyone who took a chance on VOID/BREAKER and supp…Community25 Jun 2026LAST CHANCE to Save Before the Price IncreaseA few weeks ago, we announced that the price of VOID/BREAKER will increase on August 22 . That makes the Steam Summer Sale your final opportunity to get the game at its current price and save the most. If you've been waiting to jump in, now's the time. You can save even more by picking up one of our bundles, making this the best value you'll see before the new price takes effect. Playstack Team