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Monster Adventure StudioNewsVersion 0.8t - Held Items, Utility Moves (HMs), Surf Rework and More!
Game update

Version 0.8t - Held Items, Utility Moves (HMs), Surf Rework and More!

Monster Adventure Studio · published 3 Jun 2026, 08:12 UTC

All newsPlayers around this dateRead on Steam

This update introduces an absolute ton of new or spruced up features.

HELD ITEMS!
You can now create held items to give secondary effects/chances to your monsters in battle.
You're also able to designate the percent chance you can find an item on a monster in the wild.

Because everyone needs to know the equivalent of the horror of the FRLG Lucky Egg.

SURF REWORK
I don't know what I was thinking with the 'Surf Line' stuff. That was lame and antiquated. It's much easier now, you simply go into the tile editor and click 'Surfable' and 'Fishable'. That easy. No unnecessary drawing of boundaries.

UTILITY MOVES
Utility moves have been added, or rather support for them has been added, as you have the option of using them as an item, a move from a monster, or nothing at all! You'll find the equivalent for a dark cave needing flash built into the map settings 'Dark on Entry'. You'll find the equivalent of pushable rocks and cuttable trees as a new event command named 'Obstacle'.

BATTLE AUDITS
An experimental feature that allows you to run 100s of battles at once with various held items, abilities, etc. and generate a report.
This script automatically identifies holdups, stalls, and items not performing as they should.
This script was taken from Duel Card Studio, and modified to work with our monsters here, so it's currently under experimental mode.

EDITOR SETTINGS
Are you a peasant with a tiny laptop screen?!
Me too. It's okay.
Well now you have the option on the launcher to crank down the interface size of the editor and change the launch size as well.
You're also able to disable animated tile previews if that's your thing. :)

There's also a link to the MAS YouTube channel, and I drew the youTube play icon backwards like a fool but I don't think anybody is going to notice right?

____
Added a new monster and a new character sprite to the RTP.
____
Added editor functions to make it generally easier/ more pleasant to use.
____
I'm probably missing some stuff, this update has blurred together a bit. As always I'm here to help, and you can expect tutorials for held items, utility moves, and surfing in the very near future.

Thank you all for your continued support, and y'all let me know when something inevitably breaks.

Happy 0.8t :)

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