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EXFIL Founders PackNewsUpdate 428-CL2144
Major update

Update 428-CL2144

EXFIL Founders Pack · published 28 May 2026, 21:30 UTC · build 23454880

All newsPlayers around this dateRead on Steam

Build 0428-CL2144

Main branch


Kept you waiting, huh? New SP/Co-op scenario, thermal goggles and more!

New

  • Combat Ops! A Co-Op and SP only scenario, where you drop onto the battlefield, sandwiched between two hostile AI factions and tackle randomized objectives in any order you choose. You can fight the AI, or stay stealthy let them battle each other. Safe houses on the map provide reliable resupply points. NPC reinforcements will drop onto the battlefield to replenish losses and/or take revenge on you.Primary objectives have to be completed before exfil is provided, secondary objectives provide additional opportunities. So far 7 objectives are included. Objective completion awards money (you're a merc after all), for now this is just a number but it will be used for purchasing equipment.The full-screen GPS mode provides objective details and status, hit M to open the mode and view the objective tab.We will write a separate devblog soon where the mode will go next.
  • Emotes! Use hand signals to communicate silently (middle finger included). Available as DLC for 5.99... just kidding. Hold middle mouse to open the emote wheel.
  • IR (Thermal) goggles in NVG selection. These make locating enemies easier, just watch out for friendly fire... (note, if there's concerns of PvP balance with thermals, or any item for that matter, we have a comprehensive loadout limit editor!)
  • IR scope available for testing with the M39 & M38 SDMR. Note we're also hoping to do proper picture-in-picture scopes as an option.
  • Game Master mode: this is unfinished, but you can already use it. As host/admin, hit shift-P to enter the GM mode where you can fly around, spawn/destroy AI squads, change weather and time of day.
  • Add blinking indicator on GPS & Watch to make locating jammers in Ops easier. Will be used with some other objectives too.
  • Include AI in the after action report kill count
  • Show player names on GPS
  • New sound for suppressed SCAR, XM7, HK416/M27
  • Added safe houses to most maps, ops missions start here
  • Add timed C4 as a loadout item
  • Redux existing maps: add 'safe houses' as starting point for Ops missions, new buildings on Mologa, new bunkers on Renegade, adjust cliffs on Stone Dragon, improve visuals on Northwoods abandoned buildings, optimizations... too many changes to detail here.
  • Added ammo resupply points that can replenish any ammo type (visible on map)
  • Added objective tracker and details tab in full GPS mode (important for Ops mode)
  • Full screen GPS can be opened with 'M' in addition to holding Tab (check your keybinds)
  • Console command: adminendmatch

Edits & Tweaks

  • Revise map lighting. It should now be easier to see during overcast lighting conditions (bright sky + dark ground made it difficult to see targets)
  • Gunfire audio updates: adjust spatialization to better keep stereo effect, tweak the sound mix overall to have more presence. Coming soon: clear differentiation of indoor/outdoor gunfire.
  • ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held
  • Focus 2-handed GPS on player location when opening
  • Tweak VRAM pool sizes to allow more vram to be used on high end settings
  • Removed Rogue game mode, our PvP focus is on the Exfil game mode and the TDM mode.
  • TDM is now just tracking kills instead of tickets, as that's more common. Ticket limit may be removed.
  • Increased 40mm grenade damage
  • Increased drown time from 30s to 60s. Glug glug!
  • First aid, ammo refill, explosives locations are now visible on map
  • Redo suppression effect, also fix it affecting NVG brightness
  • XM250 now has reload audio
  • Update quality of night vision effects
  • Updated jungle lighting to make foliage less shiny
  • Added background to map icons for readability

Fixes

  • PKM (only used by AI) was using 5.56 mags instead of 7.62x54r
  • Molotov bottle now disappears right after impact (was bouncing like a plastic bottle...)
  • Don't try to spawn molotov FX on server, was causing errors in logs
  • Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs
  • Advanced AI settings in solo play now save
  • Add sound concurrency limit to gunfire. Massive NPC gun battles were causing other sounds to be cut off.
  • Month was not randomizing correctly in single player
  • Fix a whole bunch of warnings bloating logs

Known Issues

  • Some transparent effects and GPS show in full color on top of thermal vision
  • GM mode is unfinished, as mentioned, but give it a try and send us your feedback!
More from EXFIL Founders Pack

Other announcements

All news
In-game event14 Aug 2026Update 435-CL2759Build 0435-CL2759 Main branch New - Manual bolting for M24, SRS series of rifles. Click again to cycle the action after firing. Makes it easier to confirm hits when aiming down scopes. - Make blood impacts bigger, and add some new blood FX. Killing headshots have a distincts effect. - Add option for turning blood effects off. - Add a Server Option for NVGs: On, No Thermals, No NVGs. Edits & Twe…Community4 Aug 2026COMMUNITY EVENT: HAWKS SEPTEMBER TOURNAMENTHAWKS SEPTEMBER 3v3 TOURNAMENT Attention Operators, The Hawks community is inviting you to join the next EXFIL 3v3 TOURNAMENT! 📅 Saturday, September 19, 2026 🕒 3:00 PM EDT All skill levels are welcome! And if you don't have a team, put {Clanless} in the team selection and you will be matched up with someone. See the rules and registration instructions here: Hawks Discord: IMPORTANT - Check-in…In-game event3 Jul 2026Update 433-CL2492Build 0433-CL2492 Main branch New · Game Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCs · Separate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were o…