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KILL THE WITCH DemoNewsEarly Access v1.4i2 Update
In-game event

Early Access v1.4i2 Update

KILL THE WITCH Demo · published 19 May 2026, 12:59 UTC · build 23408456

All newsPlayers around this dateRead on Steam

Summary

  • Balance Adjustment

*Patch notes up to version 1.4e are summarized on the page below.


Hello!
This is the SnakeEagle team :)

While we continue working hard on Stage 3,
we are also always listening to your feedback and carefully considering how to improve the game balance.


Hard-Lunatic difficulties are for players who want a challenging experience,
while Easy-Normal difficulties are for players who want to enjoy the game with relatively less pressure.
We want to keep this distinction more clearly in mind as we continue adjusting the balance.


Of course, the difficulty of the game is also part of the experience,
so we will continue making careful adjustments without harming that experience.


As always, we would be grateful if you continue sharing your thoughts with us.
Thank you, always!!

Stage 2

  • Reduced the HP of the “Transformed Angel Bug” in Phase 3 of the Nana boss fight on Easy-Normal difficulties only.


Update 1.4g (05/26)

Player

  • Improved the feel of directional input while taking damage or rolling.

  • Added jump input buffering during rolls to improve responsiveness.

  • Slightly adjusted the color change when taking damage to make it more noticeable.

Stages

  • Reduced the bomb damage of Bomb Bugs on Easy difficulty only.

Stage 1

  • Revised the description for the Witch’s Found Object on Easy difficulty only to make it more direct.

  • Adjusted the hitbox size of the spikes in the Yozoh boss fight so that they do not hit the player while they are still too small.

Stage 2

  • Reduced the maximum HP of Nana’s Phase 1 and Phase 2 on Easy difficulty only.

  • Adjusted the heart drop rate at the end of Nana’s Phase 2 on Easy, Normal, and Hard difficulties.

  • Improved a specific pattern in Nana’s Phase 3 so that when the player is hit by a Blue Heart, they are knocked toward the center of the map.

Miscellaneous

  • Fixed a bug where the countdown could stop under certain conditions while configuring key bindings.

  • Improved convenience by making pause apply immediately in areas with save points.


Update 1.4h (06/09)

Player

  • Mitigated an issue where the jump animation would sometimes continue even after landing on the ground.

Stage 2

  • Nana Boss Fight Phase 2:
    Adjusted some patterns on Easy difficulty to make them less demanding.

  • Nana Boss Fight Phase 3:
    On Easy and Normal difficulties, adjusted the Transformed Angel Bugs so that they move closer to the player, making the pattern easier to deal with.

  • Slightly increased the duration after Nana’s Phase 3 barrier is destroyed.
    Previous: 10.5 / 10.5 / 10 / 9.5 seconds
    Current: 12 / 11.5 / 10.5 / 9.5 seconds
    From left to right: Easy, Normal, Hard, Lunatic.


Update 1.4i (06/30)

Player

  • Improved controls by reducing landing momentum and preventing slipping after landing.

  • Adjusted rolling so that it can now be performed even directly in front of a wall.

Others

  • Fixed a bug where the player could collide with the “trash can lid” in Stage 2.


Update 1.4i2 (07/02)

Others

  • Fixed an issue where attacking on the conveyor belts in Stage 2 would cause movement speed to slow down.


*If the update has been applied correctly, “v1.4i2” will be displayed in the bottom-right corner of the title screen. If not, please close Steam and restart it.

Feedback is always welcome!


Discord Link

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