Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RTGNewsFirst RTG Steam post
Community

First RTG Steam post

RTG · published 15 May 2026, 16:08 UTC

All newsPlayers around this dateRead on Steam

Thank you!

First and foremost, I'd like to thank you for wishlisting RTG. If narrative sci-fi puzzler is your cup of coffee, you'll not be disappointed.RTG state of development

First thing which I'd like to clarify is that game is practically done. What's being developed now is new internal editor for possible game's visual enhancements. Moreover, that editor can be possibly released publicly as well. Making such editor is not a small task, which is also main reason for my first Steam post delay. Anyway, from now on, I plan to inform you here about RTG development progress more often.

What can you expect from RTG

RTG is narrative sci-fi puzzle/platformer. It means, besides puzzles solving and some platforming sequences, there's deeper story behind which uncover itself as player progresses. Puzzles difficulty spans from "piece of cake" up to "very challenging". There will be players which will be able to beat the game and there will be players which will need to look into walkthrough.

From technical perspective, RTG is 2.5D. Rendering engine is 3D in nature but all game logic is 2D. Apropos rendering engine, it's something which is quite unusual even in indie landscape. Rendering is pure software ray-tracing, so scene is computed entirely on CPU. Thus no special graphics card is needed nor it will give you an edge. In other words, game will perform better on fast CPU with potato GPU than on slow CPU with RTX 5090. CPU matters here. But no worries with slower CPU. Game scales well with resolution, so at lower resolutions it will be playable on anything.

Apart from that, it's worth noting that RTG has controller support, and it will support Steam Cloud and Steam Achievements. Supported languages are English, Spanish and Slovak (my native language).


RTG in motion

I have yet to make RTG Steam trailer, but if you'd like to see more than just screenshots, feel free to check some animations from RTG development on my YouTube channel.VDIndie - YouTube


Preliminary demo

If watching RTG animations is not enough and you'd like something more, it's possible to try very early demo. I wanted more polished demo on Steam, that's why this very early demo is available now only on other platform. If you want to try it even in current early state, download it from itch.io. Demo will get you into story a bit and you can get feel of game's controls. Puzzles are quite easy in this demo, just an appetizer.RTG Early Demo - itch.ioIf you'd like to pass it, more polished demo with more levels will be released on Steam later. Stay tuned.

What's next

Naturally, I want to get the game into state in which I'll want to publish it. Besides, I will continue to work on editor, which is used for fore-mentioned visual tuning and which has potential to be published as well (if not with v1.0 then later). I expect it to be few months work. Besides of game tuning / editor development, there's question of Steam trailer, proper game webpage and preparing official Steam demo. I will try to report on progress more often now.

Contact me

If you have any questions, don't hesitate me ask here in comments, or you can join RTG Discord server.RTG channel - DiscordThanks for reading and see you soon with next news.

More from RTG

Other announcements

All news
Community8 Oct 2026#5 - Massive visual upgrade, faster ray tracerNew "Technology Teaser" landed After one month, new post. This one is tasty! New RTG Editor , on which I was working for long time, is finally in good enough state to start improving actual levels with it. As direct consequence, upgraded levels are visually more rich, which in the end induced new task: to improve ray tracer performance to cope with those new visuals. I was preparing long for th…Community5 Sep 2026#4 - Proper texturing support in RTG EditorOne month passed already from the last post, so here are news from RTG development. Just for context: game is done gameplay-wise, story-wise, puzzle-wise. It's playable from intro to ending credits. However, look of the game is not reaching engine potential, there's a lot what can be enhanced visually. But I was missing proper editor to spice up graphics (my old editor in which I made the whole…Community31 Jul 2026Post #3 - Crunching on editorHello! One month has passed since the last post and I want to keep-up with my promise to post some news about RTG development with at least monthly cadence. Editor crunch: There was not much done on game itself (because gameplay-wise, the game is done), however, it doesn't mean I was not doing anything. My current goal is to have usable editor for the game, which will be at least bit ergonomic.…