
Map Styles refactored. Reduced to 3 as the random generator did not feel great for small maps. Now focused on some more distinctive ways. The demo is set to Random, so it should have a big impact there.
Full Grid: All tiles filled
Continents: Up to 4 continents in the corners
Simple: Some tiles removed
Random: Chooses any of the 3
Statistics: More specific win rates
So far it was calculated how many games you played and how many of that you have won. Good, but it is important to see how well you are doing against hard bots. (part of the full game) So differ between difficulties and also map sizes. The global percentage is still in the game, and additionally you can now see how well you are doing against each bot difficulty and how well on small, medium and big maps
The stats are shown in the won/lost dialog and in the achievements section.
Speed Up Dialog:
This game is meant to be played fast. That is the meaning of this game. But of course in the beginning you first have to learn and understand how the game mechanics work. There are 3 speed modes, beginner, normal and expert. Beginner is super slow, but explains everything. Expert is super fast, but you need to know every detail. The game now starts in beginner like before, but in the last tutorial level there is a pop up dialog now which explains these 3 speed levels and let you choose to speed up. This dialog is meant to help changing it, otherwise the speed levels could be overseen. Of course it can be changed in the settings and paused menu like before
Level Preview:
The level preview dialog in the campaign now shows better what the level is made of, like which mods are active, how many bots and how strong they are. Also it shows how many turns you needed in case you have finished it (So you could try to beat it faster)
Performance Optimisation:
Particles were slow on weak computers. I have a 4GB linux mini pc with onboard gpu and the game only worked well with all particles deactivated. This is better now, although I still deactivate them on this machine :-)
How-To: More explanations
Added more information on what the different bot difficulties mean in detail and also what the different speed levels mean exactly. Also the win probability table is more clear now.
Bug Fixes:
Escape Key did not work in the menu
A lot of menus were broken on small screens or had some artefacts, like the paused screen, now they are full responsive
Data Storage optimised in case the game will save replays and so on. Not sure if, but optimisation now makes updates more easy without breaking stats and settings