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BlackdoorNewsDemo Patch notes - 0.8.0
Game update

Demo Patch notes - 0.8.0

Blackdoor · published 21 Apr 2026, 22:19 UTC

All newsPlayers around this dateRead on Steam

Missions

  • 6 side missions in the demo now (up from 3) - freelance jobs from the IRC boards

Tutorial

  • Optional pre-mission walkthrough for new campaigns - toggleable at new game

  • static DMs you through a few terminal basics (ls, cd, cat, run) before second_hand ever shows up

  • Completely skippable if you already know the drill

IRC

  • New #lounge channel - ambient NPC conversation. Hang out while you work

  • Horizontal tab bar for channel switching

  • Chat history persists across saves

  • Welcome message on first join

Concurrent Scripts

  • Multiple scripts can now run simultaneously in the background

  • Background output shows in the new Processes panel with a live spinner

  • Output also writes to /var/log/<pid>.log for later review

  • Panel slides up from the Files pane and auto-hides when scripts finish

Terminal

  • New: neofetch / sysinfo command

  • New: credits command

  • Tab completion for ssh, browse, and su

  • Right-click IPs in the network panel shows "Copy IP" with SSH/browse/probe

  • Source panel (browser view source) now supports text selection and right-click

Browser

  • Brief loading animation when navigating between pages

Shop

  • Purchased software shows INSTALLED, hardware shows OWNED

Settings

  • Font size (12-20) now applies to all panes

  • Key clicks have natural variation

Theme Generator

  • Interactive theme previewer at blackdoor.tools/theme

  • Shareable URLs with ?seed=coffee

Bug Fixes

  • Fixed sleep() not actually pausing the interpreter

  • Fixed connect mission objective false-completing when a script called connect() internally

  • Log files now use proper formatting

  • [quit] button now returns to main menu instead of closing fully

  • Fixed exploit where scripts could pause an active trace

  • Fixed CPU display getting stuck after scripts finish

  • Fixed CPU overload not triggering with multiple scripts

  • Fixed local_crack() being instant instead of progressive

  • Fixed browser first-line indent

  • Fixed font size not applying to IRC, settings modal, and status bar buttons

  • Fixed IRC channel tabs getting misaligned when messages arrive

  • Fixed mission hints referencing wrong API syntax

  • Faster game startup

Behind the Scenes

  • Main campaign still being drafted - more acts coming together

  • New side missions in progress for the full release

  • Late-game mechanics being wired up quietly in the background

  • Every polish pass here lands in the full game too - one codebase, same attention

  • Launch is still the goal. Thanks for sticking with it.


Been a big time. Hop into the demo and let me know what you think - feedback and bug reports always welcome through the in-game feedback command or on Discord.

- Static Signal

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