🔧 Patch Notes – 17th of April
This update focuses on online stability, gameplay fixes, and visual polish, along with improvements to player interactions and level consistency.
Online Co-op Improvements
- Fixed online party guests not being able to navigate pause menus using keyboard or gamepad
- Improved handling of lost connections (host or clients) during online sessions
- When a player disconnects:
Their character now drops held items
Stops occupying workstations
Is removed from the HUD - Fixed party information not reinitializing correctly after disconnects
- Fixed character portraits not updating correctly for clients after respawning
- Fixed stun sound effect looping indefinitely for clients
Gameplay & Mechanics Fixes
- Fixed Prisoner falling through floors in certain situations
- Fixed characters being launched into the air when respawning in the same location (Dock levels)
- Fixed inconsistent player gravity behavior
- Added additional validation for pickup and interaction actions
Level & Environment Fixes
- Fixed terrain issues in Docks01
- Fixed incorrect player spawn point in Mansion 2
- Fixed ritual room trigger size and shape in Mansion 4
- Fixed incorrect doors sometimes being interactable in Mansion 5
- Fixed Police Raid tutorial triggering multiple times in Mansion 0
Visual & Animation Improvements
- Added movement to flopping fish
- Added tire tracks to the car
- Updated Fish Bride animations
Gameplay Adjustments
- Added a 10p selling price for boots
🛠Notes
This update continues improving online reliability, interaction consistency, and overall polish across levels and systems.
Thanks for all the reports, they help us track down edge cases and improve the experience for everyone!