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RepetendiumNewsUpdate 0.203 - Team Mischief has arrived !
In-game event

Update 0.203 - Team Mischief has arrived !

Repetendium · published 14 Jul 2024, 13:49 UTC

All newsPlayers around this dateRead on Steam

Bulk of this update is the new character Team Mischief, whose gameplay style may be quite divisive ! Aswell as quite a few smaller changes/fixes, next update will be the new biome :) Id expect a few soft bugs along the lines of the new characters team getting stuck in certain random situations (who knew coding a team of mice to navigate a randomly generated world could be hard :p), but report the bugs on the community hub or discord and ill get them fixed up ASAP.

Changes

  • New Character - Team Mischief !
  • Bunch of new items related to the new character (certain items made no sense on this character so needed alternatives).
  • New Event - Unstable Crystal
  • New Achievement and cosmetic hat to go with it.
  • Keys and potions are now pulled in when nearby the same way crystals are (to help players slightly missing the key and not picking it up)
  • Reroll dice now have a chance to drop anywhere a key could.
  • There is now a few different ways youre forced out of a level after beating the boss (tellurius is getting a little bored chasing people around)
  • The triple beam orb that elite enemies and certain bosses use is now considered a projectile and can be reflected at your own risk...
  • The edges of the screen now flash red when you take damage instead of only when at low health
  • The Vitreous Observer boss (flying crystal with the cape) has had their base hitpoints reduced from 2500 to 500 but you may now only deal 33% of their hp per knockdown phase. This should make the boss a little more tolerable for players choosing low damage per second setups without changing it too much for everyone else.
  • Vitreous Observer should now spam certain abilities a little less.
  • Vitreous Observer can now reflect his own orb back much quicker, resulting in less chance of his orb hovering nearby him instead of being reflected
  • Lei Verdude (tree elemental boss) should now cast their shield when spawning and the shields leaves hp increased by 100%
  • Creeping Miasma (big plant boss) now has a cooldown on his healing ability to stop him chain casting it
  • Daily/weekly mode selection now have a tooltip explaining the different modes a little better
  • Character selection screen now shows a general indicator of how hard the character is to play
  • Level mods such as the sky is burning (meteor storm) will now hurt enemies and bosses
  • Characters with auto-aim will no longer fire at enemies with damage immunity
  • Certain explosions, boss attacks and other gfx are a little more juicy.
  • Made it more obvious when youre about to scrap an item after leveling up
  • Added a more appropriate icon for the boss orb drop marker
  • Optimised how the terrain is loaded (will increase performance but could be issues with terrain pop in if player moving very fast, let me know if theres any issues)
  • Optimised boss performance, should have no problem fighting 10+ bosses at once now... sounds fun...
  • Reworked how music tracks crossfade which should stop them getting out of sync if the game has low performance
  • After leveling/grabbing an item/orb the ui now smoothly reappears instead of popping in
  • Added 2 more tracks to the music list
  • Something new and mysterious...

Bug Fixes

  • Once again there is a possible bug fix for the crash to desktop issue, let me know if it still persists, especially if it crashes in the cave area!
  • Fixed a bug where text could overlap the item frame in certain languages
  • Fixed a bug that caused Vitreous Observers small projectiles to get stuck
  • Fixed a bug where pass/reroll/scrap text could overlap the button frame in certain languages
  • Fixed a bug that caused certain upgrades picked in evolution mode to not show as items in classic mode
  • Fixed a bug that could cause a crash if playing as prisma and using the mirror ability with melee mod
  • Fixed a bug that caused a possible crash if you pressed down instead of accept to select a weapon/ability
  • Fixed a bug where vengeful spirit could get stuck on certain enemies instead of seeking another
  • Fixed a few spots where enemy sounds would linger longer than expected
More from Repetendium

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All news
Community5 Feb 2026Quick roadmap updateHey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: · Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades…Community3 Aug 2025ProgressJust wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come a…In-game event4 Jun 2025Update 0.361 - ProgressionNext biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes · Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later · New Item…