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Terra NilNewsVita Nova v1.1.6
Game update

Vita Nova v1.1.6

Terra Nil · published 20 Aug 2024, 14:03 UTC · build 15356665

All newsPlayers around this dateRead on Steam

Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements.

This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon.

Please note! We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that!

Full changelog:

  • Improve way monorail recycling works:
    • Monorail beacons snap to monorail pylons
    • Monorail recyclers will now wait before recycling if another recycler needs to path past them
    • Sped up monorail recycling station animations

  • Add debug options to the options menu for players to customize their experience:

    • Option to enable the dev console
    • Option to enable recycling silo chaining
    • Option to recycle all buildings
    • Option to end the level immediately
    • Option to give player resources
    • Option to remove building unlock conditions
    • Custom difficulty now correctly enables all options

  • Improve settings to do with game resolution:

    • Game starts up at the last used resolution (or the maximum resolution if the last used isn’t available) instead of only when the player’s profile is loaded
    • New setting added that separates out Refresh Rate from resolution
    • Add a borderless window setting

  • Improve animal descriptions in the Handbook to be more precise about their animal needs
  • Add a waving flag on top of shade pillars so that they are easier to see within tropical forests
  • Add “Monk” as a difficulty preset
  • Fix turning the volume down to 0 to actually mute audio
  • Audio sliders better correspond with perceived volume
  • Add a button to the Animal Info panel that allows cycling through to the next animal
  • Change language dropdown to be a taller panel so that many more language options are visible at a time
  • Make Relocate Animal button always visible, and add preview lines to better show where where the herd is moving from, and where they'll be moved to
  • Fix a regression where animal herds could no longer be selected by clicking on the "sad animal" icon or their portraits

- Free Lives

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