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Procession EngineNews0.9.73
Game update

0.9.73

Procession Engine · published 19 Oct 2026, 07:41 UTC

All newsPlayers around this dateRead on Steam

New

  • Race Passives: every race now has one. Improves after each act automatically

  • A new run end page. The Chronicle opens it as well for all runs completed on 0.9.73 or later

  • New Bloomwarden stat - Verdant Strength.

  • Couple event updates with new outcomes

  • The game picks a graphics preset on first launch. Low and Medium are options now

  • Some cards were given more healing to help survivability in later acts and to spread it out with archetype options

Performance

  • Fixed mouse stutter on Windows.

  • Smoother on high refresh screens

  • Added some asset pre loads

  • Optimized some animations

Balance

  • Escalation ramps up later

  • Limited what enemy can build in a row and in what lanes so players can't get as horribly unlucky

  • Imbues cost 40

  • Many cheaper cards and longer buffs

  • Bomb and shell blasts now damage enemy buildings

  • Your Stronghold makes more Supply in later acts

  • Iron Concord drones and modules retuned

  • Hollow Choir and Bloomwarden spawner costs and timings retuned.

  • The Maw of Slag hits for less but cap was removed off the buffs it gets (they have a timer now)

Changes

  • Units no longer just run into the stronghold for a small amount of "stronghold damage" and vanish, that entire concept is removed and units just hit it like normal now instead of having a separate stat for that so what is happening feels far more natural

  • Melee units no longer pace along buildings trying to get to a specific spot, they should now attack through it.

Clarity

  • Building cards show one clear description

  • Figures only turn green or red when something actually changed them, some were green out the gate from balance updates which wasn't intentional

  • General text updates

More from Procession Engine

Other announcements

All news
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