New
Race Passives: every race now has one. Improves after each act automatically
A new run end page. The Chronicle opens it as well for all runs completed on 0.9.73 or later
New Bloomwarden stat - Verdant Strength.
Couple event updates with new outcomes
The game picks a graphics preset on first launch. Low and Medium are options now
Some cards were given more healing to help survivability in later acts and to spread it out with archetype options
Performance
Fixed mouse stutter on Windows.
Smoother on high refresh screens
Added some asset pre loads
Optimized some animations
Balance
Escalation ramps up later
Limited what enemy can build in a row and in what lanes so players can't get as horribly unlucky
Imbues cost 40
Many cheaper cards and longer buffs
Bomb and shell blasts now damage enemy buildings
Your Stronghold makes more Supply in later acts
Iron Concord drones and modules retuned
Hollow Choir and Bloomwarden spawner costs and timings retuned.
The Maw of Slag hits for less but cap was removed off the buffs it gets (they have a timer now)
Changes
Units no longer just run into the stronghold for a small amount of "stronghold damage" and vanish, that entire concept is removed and units just hit it like normal now instead of having a separate stat for that so what is happening feels far more natural
Melee units no longer pace along buildings trying to get to a specific spot, they should now attack through it.
Clarity
Building cards show one clear description
Figures only turn green or red when something actually changed them, some were green out the gate from balance updates which wasn't intentional
General text updates