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Liminal ProtocolNewsThe Last Shift — New Story Opening, Co-op Fixes & Better Controls
Game update

The Last Shift — New Story Opening, Co-op Fixes & Better Controls

Liminal Protocol · published 4 Oct 2026, 17:47 UTC

All newsPlayers around this dateRead on Steam

Build 25711482 is now live! This update adds a playable Story opening, improves co-op connections, and fixes several issues with menus, respawning and first-person perspective.

New Story Opening: The Last Shift

  • Begin your shift performing routine maintenance before containment fails in the lower facility.

  • Experience directed disaster scenes between short playable escape sections, leading to the receiver station and your first assignment.

  • Learn the controls through two maintenance tasks, with an option to skip the lesson.

  • The facility is properly lit before the incident. After the breach, emergency conditions make your flashlight much more important.

  • Existing campaigns keep their progress. Replay the opening from Assignments at the receiver.

Co-op Connection Fixes

  • Fixed joining a discovered lobby through Browse Active Lobbies.

  • Fixed valid sessions being rejected with “lobby owner is missing or invalid.”

  • Fixed Steam callback failures that could produce “reply was never sent.”

  • Fixed callback compatibility errors encountered under Proton, including the “received 20, expected 24” failure.

  • Improved failed-join cleanup and connection error messages.

  • Added an Invite Steam Friends option and lobby-code/ID guidance when the overlay is unavailable.

Controls, Perspective & Recovery

  • Restored mouse selection and clicking across the main menus, matchmaking screens and other menu lists.

  • Raised the first-person camera to match the co-op operative’s eye level, with corresponding hands and flashlight adjustments.

  • You can now click or press Space/Enter to return from Story death sequences.

  • Fixed becoming stuck and unable to move after returning to the receiver.

Save Improvements

  • Added stronger save validation, backups and conflict handling.

  • Added Story save carryover controls for reviewing local and Cloud copies.

  • Improved protection against replacing personal campaign progress when joining another player.

Testing Notes

Joining has now passed live testing with either computer hosting. Hosting on the software-rendered test VM caused severe slowdown for both players; hosting on the main gaming machine performed well. Weak-host performance remains under investigation.Steam invitation flows and cross-device save carryover are still being validated. All co-op players should update and use the same edition; full-game owners must launch the demo to join demo friends.

More from Liminal Protocol

Other announcements

All news
Game update5 Oct 2026Co-op Connection and Stability UpdateThis update improves co-op reliability in both Liminal Protocol and the demo. · Fixed an issue that could return guests to the main menu shortly after successfully joining a lobby. · Fixed co-op disconnects when deploying The Last Shift or joining a host at the starting position. · Improved co-op update timing when the host runs at a low frame rate. · Added clearer on-screen disconnect reasons…Game update26 Sep 2026The Unlisted Return — Story Chapter & Industrial OverhaulThe Unlisted Return is now available in Liminal Protocol. This update adds our first Story chapter, rebuilds the facility around working machinery and containment spaces, and brings that industrial look across the rest of the game. New Story chapter: The Unlisted Return · Begin at an isolated receiver station: a persistent base with an assignment desk, radio, equipment bench, return monitor, co…Major update13 Sep 2026The Navigation & Survival UpdateThe Navigation & Survival Update is now live! This update gives you more room to outmaneuver threats, better tools to find your way, and a clearer introduction to the facility. More room to move, better-paced runs · Expanded rooms and corridors give you more space to maneuver and react during encounters. · Campaign floors now require fewer nodes and allow more time. Required objectives are sele…