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ORION: PreludeNews"Are you going to work on ORION: Prelude forever??"
Community

"Are you going to work on ORION: Prelude forever??"

ORION: Prelude · published 2 Oct 2026, 14:00 UTC

All newsPlayers around this dateRead on Steam

⚠️"Are you going to work on ORION: Prelude forever??"⚠️

No, absolutely not.


I've tried to be as clear as I can, through a number of updates and the FAQ, about what I'm doing with ORION: Prelude and the scope of it.


I have a clear vision of where I want to take this project, along with a specific set of goals and ideas I want to experiment with and implement.


[ Above & Beyond ]

In fact, I've been able to do things beyond my initial expectations, including some I didn't think would be possible. I'll be sharing more on those as development progresses.

These will be labeled as [ Above & Beyond ] articles; the first is already available:
https://www.patreon.com/posts/orion-prelude-1-170086785


There will come a time when my attention needs to shift to other projects. When that time arrives, you'll be left with a better, more fun and more stable game that can carry forward for years to come.

I've been purposefully building systems, features and mechanics to expand your gameplay and enjoyment and I can't wait to hear what you think when it releases.


What is "DONE"?

The goals are simple:

  1. A better game across gameplay and feel.

  2. A more optimized game across polish and performance.

  3. An open development process worth following along with.

Being marked as "Complete" comes back to my main pillars that I started with:

  1. Foundation

    = FPS, TPS, Vehicles, Combat, AI. The stuff everything else sits on.

  2. Co-op

    = Large-Scale Action & Adventure.

  3. Systemic Control

    = Multiplayer, UI, AI, Combat, Pipeline. I needed to own the whole stack which means getting the project, files, backend and workflow into a state where fixes ship quickly.


Surprises yet to come...

There are certainly developments you're not aware of.
I don't want to give too much away just yet...


What happens after?

Stepping away doesn't mean I am disappearing.
Patches will still deploy for bugs that are reported and for quality of life now that the project files will be in a stable, long-term place.


Quality > Quantity

Much of this work is under the hood.
Rebuilding foundations so everything built on top and around them holds up for years to come.


Thank YOU

To everyone who's stuck around, reported bugs, kept playing: thank you.
~ This version is being built with you in mind and I truly hope you enjoy it.


[ Discord ]

The Discord is open to ALL fans of ORION, with a focus on poll voting, developer interaction and community.

Join today:

https://discord.gg/cY5XHC3


[ Patreon ]

The Patreon is a brand-new outlet for fans who want to support development, with unique rewards including being listed in the game credits, playing early, private Discord channel access and more.

Many development updates are shared there, so if you want as much information as possible, take a look:

https://www.patreon.com/cw/DANKIE


THE NEW ERA

ORION: Prelude is back in active development.

The goals are simple:

  1. A better game across gameplay and feel.

  2. A more optimized game across polish and performance.

  3. An open development process worth following along with.

This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.

FREE UPDATE

The new version of ORION: Prelude in development goes to existing owners for FREE.

PRICING MODEL

The price of ORION: Prelude is increasing on October 25, 2026 from $0.99 to $9.99.  

The Ultimate Edition DLC will be retired on this day; unlocks will continue to work for existing owners.

NEW GAME(S)

New ORION project(s) are in development.


ORION: Prelude @ Steam


How To Help:

  1. Follow on Socials
    [YouTube] [TikTok]

  2. Join the Discord
    https://discord.gg/cY5XHC3

  3. Vote on Polls to provide feedback

  4. Share with your Friends

  5. Leave a Review on Prelude


With Love, 
PRAZ

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Community5 Oct 2026(DEV) Game Feel 2.0GAME FEEL 2.0 A major focus of development has been improving overall game feel for ORION: Prelude . The original had a few areas of frustration that I wanted to fix and together these changes add up to improved controls, snappier moment-to-moment gameplay and a game that simply feels better to play. Here's a look at just some of them ... CROSSHAIRS The one thing you subconsciously look at the…Community30 Sep 2026ORION: Prelude | Dev Update #2Development Update I wanted to share some updates from across development as I get closer to release... # 001 Player Count Update : 5 → 4 A design change is coming to the new version of ORION: Prelude where the player count is changing from 5 to 4 . This change applies to the new experience only. I know many of you have history with 5-player Survival, so I want to dive into the reasoning behind…Community28 Sep 2026ORION: Prelude | Squad Leader SystemSQUAD LEADER SYSTEM A brand new system that has been added to the new version of ORION: Prelude is the Squad Leader System. A.I Teammates have been revamped from the ground up and they now move, fight and respond like actual teammates -- and for the first time ever, they take your orders. RADIO = RADIAL To achieve this I've also remade the actual Radio Command system. This used to occupy three…