
Thanks to everyone who has been sending feedback and suggestions.
Based on recent player feedback, I’ve been working on a new quality-of-life and progression update for Dungeon Forge focused on making the game easier to understand, easier to navigate, and clearer about what you can unlock as you progress.
What’s new:
Added a proper Pause Menu
Added Save & Exit and Continue
Added a clearer Controls & Abilities help screen
Improved the tutorial so it now teaches you how to actually use abilities
Completely reworked the Crafting Menu
Added crafting categories for Weapons, Armor and Tools
Added recipe search and filters
Added clearer material requirements
Added locked recipe previews so you can see what you’re working toward
Added NEW indicators for newly unlocked recipes
Improved building upgrade information
Added previews showing what recipes unlock at higher building levels
Added a new Progression Screen showing buildings, upgrades and recipes
Added notifications when new recipes are unlocked
One of the biggest pieces of feedback was that it wasn’t always obvious how much progression was still ahead of you. This update is designed to make that much clearer.
Dungeon Forge currently includes:
100 dungeon floors
20 boss encounters
110 monster archetypes
5 playable classes
20 class abilities
58 item templates
27 crafting recipes
18 materials
4 upgradeable village buildings
I’m also looking at ways to expand the crafting and village progression further in future updates, especially with more meaningful recipes and additional reasons to upgrade your village.
Thank you again to everyone who has played, tested, reported bugs, or shared suggestions. Your feedback is directly helping shape Dungeon Forge.