Added and improved translations across all supported languages.
Localized the new shop sign, crafting tutorial, upgrade, interaction, and day-report text.
Gameplay now pauses while major interface panels are open.
Open panels can now be closed using the interaction key.
Improved interaction prompts with clearer mouse-button icons and crosshair feedback.
Added persistent reminders for arriving supplies, opening the shop, and ending the day.
Added weather icons to radio broadcasts.
Improved the day report with clearer missing food and water warnings.
Added new atmospheric transitions between the day report and the following morning.
Added a physical OPEN/CLOSED hanging sign that controls whether customers may enter the shop.
The morning clock now waits at opening time until the shop is opened.
Closing the sign stops new customers from entering while allowing customers inside to leave normally.
Customers no longer physically block or push the player.
Improved customer navigation around the shop entrance and bunker routes.
Added additional customer reactions around warm interior areas.
A completed checkout can now be finalized with a single interaction once the items and payment are ready.
Improved payment collection and cash-drawer coin animations.
Customer purchase chance now responds immediately to every price increase.
Improved checkout prompts and transaction feedback.
Ordered products can now be cancelled before delivery by selecting them in the placed-order list.
Cancelled orders restore supplier stock and refund the product cost and applicable box deposit.
Empty delivery boxes can now be thrown directly at the supplier to return them and recover the deposit.
Improved delivery packing, box capacity, and physical item placement.
Increased supplier stock availability and rebalanced several item costs.
The Crafting Bench now works without Generator or Workshop power.
Crafting starts automatically after all required materials are placed on the bench.
Crafted items can now be moved directly into a carried box.
Added a new Medkit crafting lesson to the demo progression.
Added physical delivery baskets to the Notice Board and Maintenance Board for contract and upgrade materials.
Added placement previews for boxes, delivery baskets, crafting inputs, and upgrade installations.
Rebalanced several recipes, item values, contract requirements, and contract rewards.
Updated the Generator contract to use crafted Medkits and provide the required construction materials.
Improved Crafting Bench and radio upgrade installation targeting.
Improved rainy-weather brightness and lighting transitions.
Improved exterior and bunker lighting responses to weather changes.
Improved daily music selection and weather-based music transitions.
Added a proper carried Flashlight model with a working light.
Improved physical item poses, placement previews, and handling feedback.
Thank you for playing the demo and continuing to share your feedback. Your reports are helping us improve every part of The Last Stash.
— Ethem / Kaldforge Studio