Hello, survivors!
This hotfix brings major localization improvements, better support for wide-screen displays, new graphics options, economy balancing, and clearer tutorial guidance.
Improved translations across all supported languages.
Updated localized text throughout the tutorial, contracts, radio, settings, shop, day report, and other interfaces.
Improved font support and text readability across different languages.
Fixed interface scaling and layout issues on ultrawide and other wide-screen resolutions.
Added an adjustable Field of View setting.
Improved several settings labels, including sensitivity, VSync, and display options.
Optimized the Low and Medium graphics presets with improved upscaling and lighter terrain rendering.
Reduced shadow rendering costs across all graphics presets for more consistent performance.
Demand changes now affect both market prices and supplier prices consistently.
Cold-weather fuel price changes now begin when the cold event starts instead of during the forecast.
Rebalanced supplier costs for fuel and selected high-value goods to provide healthier profit margins.
Reworked the register display with clearer market-position colors and an estimated customer purchase chance.
Price controls now adjust prices in precise one-coin steps.
Added clearer box-deposit and empty-box refund information to supplier orders.
Improved customer purchase decisions and price reactions to better reflect the prices they are offered.
Customers now only knock products from shelves when genuinely angered by an excessive price.
Improved customer speech bubbles so longer conversations wrap and remain readable.
Added more ambient conversations and reduced repeated dialogue.
Improved how customers approach, position themselves, and interact during conversations.
Made ambient conversations occur more naturally and reliably.
Reworked tutorial guidance so objectives, arrows, ground trails, and HUD hints remain consistent.
Added clearer guidance for the starter box, stocking shelves, opening the shop, and completing the first sale.
Improved Day 1 and Day 2 pacing by removing unnecessary waiting when the shop is ready to advance.
Improved supplier ordering, delivery, throwing, shop-closing, and end-of-day guidance.
Fixed pantry placement when carrying tutorial supply boxes.
Improved supplier reminders so they appear at the correct time and clear after meaningful interaction.
The radio now begins Day 1 powered and handles its opening-day battery correctly.
Improved Crafting Bench installation feedback and added a clearer unlock transition.
Improved guidance during the final days of the demo.
Simplified the HUD and consolidated tutorial hints to reduce overlapping messages.
Improved interaction prompts so completed actions remain visible and responsive.
Expanded the day report with separate sold and consumed item sections, bunker fuel usage, and workbench activity.
Improved Notice Board contracts with clearer GIVE and GET sections.
The wallet display now animates when money is earned.
Improved radio status messages, game-over text, and workbench information.
Reduced repetitive cold-symptom audio while keeping the visual warning effects.
Improved feedback submission error messaging.
Thank you for playing the demo and sharing your feedback. Your reports continue to help us improve The Last Stash.
— Ethem / Kaldforge Studio