Second weekly build. Two things this week: the engine doing what your tactics panel tells it, and an inbox that stays fast in a long career.
Match engine
- Orders are binding. The HIDE order was quietly opening the hunt gate, and after the plant the team went looking for a fight; now it holds position and waits for contact. With RETAKE on Always, nobody drops into a save. And nobody saves when the opponent is on match point or on the last round of a half, the round gets played.
- Rushes read MID CONTROL, and nobody walks into fire. On a rush round the MID CONTROL setting never reached the engine and all five piled into the same choke; the mid player splits off now. The fire check shared a flag with smoke pass-through, so players were walking through molotovs; fire is read on its own now, the path is scanned ahead, and they wait for the flames to die.
- CT stopped smoking T spawn. On maps without dictated chokes (Ancient, Inferno, Overpass, Train) the auto-generated choke points landed on the T spawn exit and CT treated them as smoke targets. The spawn band is out of the derivation, the CT smoke pool got a zone and distance gate, and nade throws have a range limit.
Inbox
- Bulk actions. Archive the read ones, archive everything, mark everything read. There is an archive view and an undo, one message at a time or in bulk. Messages waiting on a decision never go into a bulk archive.
- Faster. The inbox was slowing down in a long career. The list is no longer rebuilt every frame, rows load as you scroll, and the read and archive record no longer grows without a ceiling. The page opens about six times faster.
- Easier to read. Subject, sender and body were reworked, the body text is bigger and the paragraph spacing is fixed.
- Names are links. Players, teams and tournaments mentioned in a message are clickable and open the right page.
- Star and Archive got labels and tooltips, and the action buttons now speak the button language of the rest of the game.
Fixes
- The inbox stayed in the old language after you switched languages.
- The category label came out in English on the Turkish build.
- Some notifications were missing translations. The new strings are complete in every language.
Discord: discord.gg/q7s5wdP9eG
If you want a mechanic in the game, write to me. The inbox pass started exactly that way.