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LockLine PlaytestNewsLockLine Playtest v0.2.0 - Sabotage missions
Game update

LockLine Playtest v0.2.0 - Sabotage missions

LockLine Playtest · published 12 Sep 2026, 17:15 UTC

All newsPlayers around this dateRead on Steam

The biggest change is the addition of the new Sabotage game mode for the 3rd mission.

I also addressed feedback about enemy AI being a bit tough for first time players and a bunch more stuff.

New Sabotage mission

  • Mission 3 now challenges you to destroy the enemy HQ within 35 player turns.
  • Enemy defensive units form Locklines to recharge the HQ’s two-level shield instead of attacking your units.
  • New HQ artwork, shield-unit animations, shield effects, damage smoke, and sound effects.
  • Dedicated mission brief, onboarding hints, strategy advice, and Operations Manual explanations.

A gentler introduction

  • Mission 1 now uses easier AI with further reduced forward planning, giving new players more room to learn.
  • Mission 2 uses slightly easier AI than default.
  • Mission 3 uses has Sabotage-specific AI behavior
  • Missions 4 and 5 remain the default difficulty.

Improved modifier selection

  • Clicking a modifier now displays its description without immediately choosing it.
  • A separate Select button confirms your choice.
  • Modifier descriptions now include term tooltips and links to the Operations Manual.
  • Display and performance improvements
  • Displays smaller than 1280×720 now scale down the minimum supported layout.
  • Onboarding popups stay within the screen, keeping their confirmation buttons accessible.
  • Removed unused assets from the build, decreasing installation size.

Once again a big thanks to everyone that provided feedback!

Enjoy!

JJ