The biggest change is the addition of the new Sabotage game mode for the 3rd mission.
I also addressed feedback about enemy AI being a bit tough for first time players and a bunch more stuff.
New Sabotage mission
- Mission 3 now challenges you to destroy the enemy HQ within 35 player turns.
- Enemy defensive units form Locklines to recharge the HQ’s two-level shield instead of attacking your units.
- New HQ artwork, shield-unit animations, shield effects, damage smoke, and sound effects.
- Dedicated mission brief, onboarding hints, strategy advice, and Operations Manual explanations.
A gentler introduction
- Mission 1 now uses easier AI with further reduced forward planning, giving new players more room to learn.
- Mission 2 uses slightly easier AI than default.
- Mission 3 uses has Sabotage-specific AI behavior
- Missions 4 and 5 remain the default difficulty.
Improved modifier selection
- Clicking a modifier now displays its description without immediately choosing it.
- A separate Select button confirms your choice.
- Modifier descriptions now include term tooltips and links to the Operations Manual.
- Display and performance improvements
- Displays smaller than 1280×720 now scale down the minimum supported layout.
- Onboarding popups stay within the screen, keeping their confirmation buttons accessible.
- Removed unused assets from the build, decreasing installation size.
Once again a big thanks to everyone that provided feedback!
Enjoy!
JJ