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Might and Magic The Card GameNewsUpdate 4.2 available
Game update

Update 4.2 available

Might and Magic The Card Game · published 10 Sep 2026, 09:19 UTC

All newsPlayers around this dateRead on Steam

Patch 4.2 is now live and brings a major round of balance changes, and several bug fixes.

New Features

Limited Cards Join Card Rotation

  • Limited Cards can now be included in Card Rotation, giving you more opportunities to add these special cards to your collection.

Bug Fixes

  • Fixed an animation issue affecting Prison.

  • Fixed various text overlap and display issues across multiple languages.

Balance Changes

Nerfs

  • Crimson Tower: Health reduced 4 → 3

  • Foundry: Health reduced 8 → 5

  • Necromancer Apprentice: Now costs 3 Gold and summons creatures costing 2 or less from the Graveyard.

  • Rotting Mummy: Stats changed 2/3 → 1/3

  • Rotting Zombie: Gold Production reduced +2 → +1

  • Siham, Spirit Severer: Stats changed 3/4 → 1/4

  • Behemoth: Stats increased 7/7 → 8/8, but its Enrage bonus is reduced +3/+3 → +2/+2

  • Enraged Cyclops: Stats changed 6/5 → 4/5

  • Dispel Magic: Cost increased 1 → 2 Gold

  • Shadow Image: Cost increased 4 → 5 Gold

  • Boots of the Explorer: Charges reduced 3 → 2

Buffs

  • Spirit-Bound Djinn: Now returns to your hand instead of destroying itself.

  • Surging Titan: Cost reduced 8 → 7 Gold

  • Breeder Matron: Now gives +1/+1 to the summoned unit instead of itself.

  • Lacerator: Cost reduced 6 → 5 Gold

  • Maniac Taskmaster: Now requires 2 other creatures instead of 3 to trigger its buff.

  • Swelling Breeder: Stats increased 3/2 → 3/3

  • Homeland (skill): Now gives friendly Buildings +2 Health and +1 Gold Production.

  • Leading by Example (skill): Attack bonus increased +2 → +3

  • Blood Ritualist: Stats changed 1/3 → 2/2

  • Dark Wood Hermit: Cost reduced 3 → 2 Gold and stats changed 2/3 → 1/3

  • Vampire Knight: Stats increased 2/5 → 3/5

  • Vampire Lord: Stats increased 4/7 → 5/7

  • Arena: Effect now triggers on Deploy.

  • Blackskull Crusher: Stats changed 4/4 → 5/3

  • Blackskull Shredder: Stats increased 4/4 → 4/5

  • Bramble Beast: Gold Production increased +1 → +2

  • Orc Camp: Cost reduced 4 → 3 Gold

  • Zefiria Windchaser: Now gives Double Attack to Characters, rather than only Creatures.

  • Lightning Speed: Cost reduced 6 → 5 Gold and now grants Double Attack permanently.

  • Firestorm: Cost reduced 8 → 4 Gold

  • Summon Rock Wall: Cost reduced 4 → 2 Gold

  • The Might of Nature: Cost reduced 7 → 6 Gold

  • Vine Trap: Cost reduced 2 → 1 Gold

  • Amulet of the Jaguar: Changed from +1 Gold Production / 3 charges to +2 Gold Production / 2 charges

  • Orb of Darkness: Now also reduces the cost of Dark spells by 1 and has 3 charges.

  • Pendant of Primal Rage: No longer loses charges when there are no creatures available to buff.

Reworks

  • Slow: Cost reduced 3 → 2 Gold, but can now only target Creatures.

  • Frenzy: Effect changed to: “Target creature deals damage to adjacent entities equal to its Attack.”

  • Shantiri Helmet: Now has 4 charges. Effect changed to: “Whenever a friendly creature is summoned, give it Immune to Spells this round.”

  • Hall of Memories: Now 3 Gold / 5 Health instead of 4 Gold / 4 Health. Effect changed to: “Activate: Reduce the cost of all your Angels by 1 for the rest of this game.”

  • Blind Brother: Effect changed to: “Deploy: Dispel target creature with cost 5 or lower.”

More from Might and Magic The Card Game

Other announcements

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