Patch 4.2 is now live and brings a major round of balance changes, and several bug fixes.
New Features
Limited Cards Join Card Rotation
Limited Cards can now be included in Card Rotation, giving you more opportunities to add these special cards to your collection.
Bug Fixes
Fixed an animation issue affecting Prison.
Fixed various text overlap and display issues across multiple languages.
Balance Changes
Nerfs
Crimson Tower: Health reduced 4 → 3
Foundry: Health reduced 8 → 5
Necromancer Apprentice: Now costs 3 Gold and summons creatures costing 2 or less from the Graveyard.
Rotting Mummy: Stats changed 2/3 → 1/3
Rotting Zombie: Gold Production reduced +2 → +1
Siham, Spirit Severer: Stats changed 3/4 → 1/4
Behemoth: Stats increased 7/7 → 8/8, but its Enrage bonus is reduced +3/+3 → +2/+2
Enraged Cyclops: Stats changed 6/5 → 4/5
Dispel Magic: Cost increased 1 → 2 Gold
Shadow Image: Cost increased 4 → 5 Gold
Boots of the Explorer: Charges reduced 3 → 2
Buffs
Spirit-Bound Djinn: Now returns to your hand instead of destroying itself.
Surging Titan: Cost reduced 8 → 7 Gold
Breeder Matron: Now gives +1/+1 to the summoned unit instead of itself.
Lacerator: Cost reduced 6 → 5 Gold
Maniac Taskmaster: Now requires 2 other creatures instead of 3 to trigger its buff.
Swelling Breeder: Stats increased 3/2 → 3/3
Homeland (skill): Now gives friendly Buildings +2 Health and +1 Gold Production.
Leading by Example (skill): Attack bonus increased +2 → +3
Blood Ritualist: Stats changed 1/3 → 2/2
Dark Wood Hermit: Cost reduced 3 → 2 Gold and stats changed 2/3 → 1/3
Vampire Knight: Stats increased 2/5 → 3/5
Vampire Lord: Stats increased 4/7 → 5/7
Arena: Effect now triggers on Deploy.
Blackskull Crusher: Stats changed 4/4 → 5/3
Blackskull Shredder: Stats increased 4/4 → 4/5
Bramble Beast: Gold Production increased +1 → +2
Orc Camp: Cost reduced 4 → 3 Gold
Zefiria Windchaser: Now gives Double Attack to Characters, rather than only Creatures.
Lightning Speed: Cost reduced 6 → 5 Gold and now grants Double Attack permanently.
Firestorm: Cost reduced 8 → 4 Gold
Summon Rock Wall: Cost reduced 4 → 2 Gold
The Might of Nature: Cost reduced 7 → 6 Gold
Vine Trap: Cost reduced 2 → 1 Gold
Amulet of the Jaguar: Changed from +1 Gold Production / 3 charges to +2 Gold Production / 2 charges
Orb of Darkness: Now also reduces the cost of Dark spells by 1 and has 3 charges.
Pendant of Primal Rage: No longer loses charges when there are no creatures available to buff.
Reworks
Slow: Cost reduced 3 → 2 Gold, but can now only target Creatures.
Frenzy: Effect changed to: “Target creature deals damage to adjacent entities equal to its Attack.”
Shantiri Helmet: Now has 4 charges. Effect changed to: “Whenever a friendly creature is summoned, give it Immune to Spells this round.”
Hall of Memories: Now 3 Gold / 5 Health instead of 4 Gold / 4 Health. Effect changed to: “Activate: Reduce the cost of all your Angels by 1 for the rest of this game.”
Blind Brother: Effect changed to: “Deploy: Dispel target creature with cost 5 or lower.”