
Added cabinets and fridges as lockable puzzle objects, alongside doors, drawers and safes. Cabinets open with a key or a timer, fridges with a timer only.
Added key puzzles to safes.
Added puzzle notes for cabinets and fridges in the rooms that have them.
Added a confirmation step when reporting a translation error, with an optional field to describe the problem.
Improved keypads and wirepads so they are easier to aim at.
Improved report and bug report messages, which now appear in your chosen language as on-screen notifications.
Improved note loading for players joining a session, so notes arrive complete and in the right place straight away.
Improved photos so they match what the player holding the camera saw, with hunt, maze and dead-player screen effects no longer showing up in the picture.
Fixed the typewriter typing the wrong letters on non-QWERTY keyboards, such as AZERTY and QWERTZ.
Fixed the typewriter click sound not playing for some letters.
Fixed keyboard shortcuts firing while typing into a text field.
Fixed some players being unable to walk up stairs and the truck ramp.
Fixed the "capture all evidence" mission counting the wrong number of targets.
Fixed missions not refreshing after an expedition is regenerated.
Fixed an object in the tutorial that could not be used.
Fixed notes appearing in the wrong place for players who were not the host, where a note could end up in the centre of the map instead of on the object it belongs to.
Fixed puzzles locking the wrong object or the wrong room instead of the one named in the note, such as a note describing a bedroom door locking a dresser drawer.
Fixed keys failing to appear when the room named in the note had nowhere to place them, which left the matching lock impossible to open. Keys now appear in a similar room, or in any room players can reach.
Fixed a Storage key being hidden inside the very room its own lock was sealing.
Fixed notes appearing for locks that were never applied.
Fixed two puzzle notes pointing at the same kind of room, such as two notes both referring to "the bathroom".
Fixed sliding doors, curtains, barrier gates and wardrobes never being usable as puzzle targets.
Fixed note text that named a lock but never the door itself in French, Spanish, Portuguese and Russian.
Fixed hospital rooms such as the director's room, doctor's office and nurse station never being recognised by their own names when notes referred to them.
Fixed a newspaper report missing its publication line, byline, summary and quote.
Fixed pieces of evidence spawning on top of each other or being pushed into walls and furniture.
Fixed evidence in the same session sometimes appearing empty or duplicated for different players.
Fixed light switches appearing inside walls in Sawarna Residence.
Fixed broken lighting in Sawarna Residence.
Fixed televisions facing the wrong direction in Sawarna Residence and Cendana Estate.
Fixed drawers appearing on top of objects they should sit behind.
Fixed overlapping doors and props, and a light switch that was hard to use, in Cendana Estate.
Fixed a surface in Cendana Estate that players could pass through.
Fixed a tree in Sol-o Village that players could walk through.
Fixed the keypad not connecting to its door in Beautiful Cottage Mall.
Fixed consumable items appearing to glow in Beautiful Cottage Mall.
Fixed the safe opening in the wrong direction.
Fixed being unable to read notes inside the medicine cabinet in Mother's Hope Hospital.
Fixed a rug blocking evidence from spawning and a plant blocking the way in the lobby of Mother's Hope Hospital.
Changed padlocks so they only appear on room doors. Drawers, cabinets, safes and fridges now open by key or timer.
Changed puzzle notes so the room, the key location and the type of lock are accurate in all nine languages, not only English.
Removed 145 puzzle notes that could never appear in a match, taking the note library from 477 to 332. These pointed at rooms no location contains, locks that do not exist in the room they name, or hid keys where none could be placed.
This first Early Access patch reworks the puzzle and note system. Notes now appear on the object they belong to for every player in the session, and the mismatches between a note and its lock are resolved: puzzles that locked the wrong object or room, keys that never appeared and left a lock unopenable, and notes shown for locks that were never applied. Cabinets and fridges are now lockable with notes of their own, safes support key puzzles, padlocks are limited to room doors, and the note library was cut from 477 to 332 notes with the text corrected in all nine languages. The typewriter now types correctly on AZERTY, QWERTZ and other non-QWERTY layouts, evidence no longer spawns on top of itself or inside walls, and photos match what the camera holder saw. Sawarna Residence, Cendana Estate, Sol-o Village, Beautiful Cottage Mall and Mother's Hope Hospital all received fixes for misplaced or overlapping objects, broken lighting, blocked routes, and stairs and ramps some players could not climb.