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RadCity: A Post-Apocalyptic AdventureNewsRadCity X Anshar Publishing
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RadCity X Anshar Publishing

RadCity: A Post-Apocalyptic Adventure · published 9 Sep 2026, 12:58 UTC

All newsPlayers around this dateRead on Steam

Hello friends,

Happy to announce that RadCity: A Post-Apocalyptic Adventure now has a publisher: Anshar Publishing from Poland! 😍

What this means for the game's future - a ton of support for marketing, QA, testing, promotion and more, as well as making it possible to have localizations and a fully fledged soundtrack for the game's release. This ticks all of the boxes related to must-have content and the unique vision planned!

I am more than thrilled to have such help for RadCity☢️, from an especially experienced publisher with a great catalog of games, and I feel great about the direction the project is heading, reaching its full potential and delivering a great experience on release.

About Anshar Publishing

Hi! Here’s Jakub from Anshar Publishing. We’re a small team of people who really, really love games — and we’re not here to pump out as many titles as possible. If we work on a game, it’s because it clicked with us. Whatever it is, we’re always looking for that “yeah, this has something” moment.

And RadCity definitely had that.

It has a strong hook, a moody story built around environmental storytelling, and a clear creative vision behind it. Combined with the babadokia’s experience, it made us want to take our collaboration to the next level.

We believe that with our support, RadCity can grow into an even stronger project — and hopefully, you’ll be just as happy with the results of this collaboration as we are.

If you’re curious about the games we publish, check out our Steam Publisher Page!

https://store.steampowered.com/publisher/AnsharPublishing

Thanks for reading,

babadokia

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Community1 Aug 2026August UpdateHello friends, here's what's new in August for RadCity: A Post-Apocalyptic Adventure! Content is about 80% complete . New completed areas are the CET power plant , the railway roundhouse , the bus garage and more. The only big locations left are the subway tunnels and train station (in the last third of the game). There are some side missions left to implement, but at this point the first 2/3 o…Community1 Jun 2026June UpdateHello friends, here are some new updates for June in the development of RadCity: A Post-Apocalyptic Adventure! Most development time is now spent on creating content - art, locations, polishing, adding missions, testing, retesting. Gameplay wise a lot of systems are basically done, like interactions or the menu (now with save slots, character selection, controls) and a lot of code has been opti…Community1 Apr 2026April UpdateHere's what's new for april on developing RadCity: A Post-Apocalyptic Adventure. After adding WASD support, the hold-click to move has been reworked to use pathfinding . No more falling off bridges! Another big complaint in the demo was the camera - tall buildings obscured the view. Now the game uses an occlusion mask to fade out the biggest view obstacles. Also added are clearer visual markers…