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Magic Cards Duel PlaytestNewsV0.1.1 (Bug Fixes & Improvements & Code Cleanup)
Game update

V0.1.1 (Bug Fixes & Improvements & Code Cleanup)

Magic Cards Duel Playtest · published 2 Sep 2026, 15:09 UTC

All newsPlayers around this dateRead on Steam

Warning: V0.1.1 hasn't been tested enough. This build doesnt have new cards, new cards & features on the way!Code Cleanup

Bug Fixes

  • Self-play hand bugs when attempting to hold immediately

  • Hand bugs out if holding a card even after the turn ends

  • Revive fix due to self-sacrifice card

  • Shades are not removed on the client side

  • Big reset did not delete players' cards

  • Returning to the lobby switches to a far camera for the client

  • Lobby settings change to public after returning to the lobby

  • Revive card must grant 1 health and be changed to common rarity

  • Fixed an issue where rejoining the lobby showed a low-poly character on the client

  • Fixed delay in rendering the client character after joining a lobby

  • Fixed kick pop-up triggering when clicking empty areas, and updated it with player names in the lobby

  • Turn does not skip if the target dies while dancing

  • When the deck is empty, it does not skip players who are out of cards

  • Client gets redirected to the main menu indefinitely after the host leaves

  • UI info does not close upon death

  • Fixed issue where switching to Chinese language failed on release build

  • Fixed client seeing outside the map every time upon joining

  • Fixed target info UI flickering on client

Improvements

  • Added "Skip Turn" button

  • Increased deck hitbox size

  • Decreased delay on card activations

  • Made targeting players register across the whole body

  • Decreased volume of congratulations and fuses by 2%

  • Added key guides

  • Removed slow effect from the emote menu

  • Fixed issue where profile pictures only showed all images on the server side

  • Fixed low VFX texture resolution on first initialization

  • Added "Draw" result screen if all players die simultaneously

  • Polished trailer (also fixed bomb percentage display in the trailer)

  • Made cards thicker

  • Fixed character highlight sound spam

  • Added display for your character's active effects

  • Fixed dance animation overlap

  • Slightly decreased meteor shower effect duration

  • Decreased intensity of shades and blur effects

  • Added outline to crosshair and made it visible during blurry vision

  • Added "Return to Lobby" button

  • Added camera shake to heavy hits

  • Made jumpscare sounds audible to other players

  • Increased delay time after teleportation

  • Added chest to the home section on the main menu

  • Added "Join via Code" feature

  • Remove the limit on card effects stacking

More from Magic Cards Duel Playtest

Other announcements

All news
In-game event16 Sep 2026V0.1.2 (New Cards & Power Stats & Perks!)UNSTABLE BUILD WARNING: This update is an experimental build and has not been fully QA tested. You may encounter weird bugs, balance issues, or unexpected crashes. Content & Gameplay · Expanded Deck: Added 20 brand-new cards to expand your tactical options. · New Perk System: Added unique perks triggered by specific combat scenarios (e.g., Wealthy grants bonus HP when holding 5+ cards, while Ra…Game update3 Aug 2026Card Draw System Overhaul!Reworked Draw Odds: Rebalanced the draw algorithm for a more dynamic and exciting gameplay flow. Increased Capacity: Maximum card limit has been bumped up to 5!Game update3 Aug 2026OptimizationThis update brings performance optimizations, memory enhancements, and minor bug fixes