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Tail and ChaosNewsUpdate 0.4.0.12812 — Pause Menu and Readability
Game update

Update 0.4.0.12812 — Pause Menu and Readability

Tail and Chaos · published 18 Aug 2026, 14:48 UTC · build 24799168

All newsPlayers around this dateRead on Steam

New

• Added a High Readability setting. It gives the main interface font a heavier weight without changing the size or layout of UI elements.

Changes

• Weapon types such as Projectile, Sand, and Chain are now displayed next to weapon names in the pause menu.
• Leaving a regular run for the main menu now requires confirmation, matching the existing Expedition behaviour.

Fixes

• Fixed the movement tutorial remaining on screen after pausing the game or switching focus during the first run.
• The tutorial display timer now advances only during active combat and correctly resumes after a pause.

Feedback

If you encounter a reproducible bug, please report it here:
Bug Reports

You can share your feedback and suggestions here:
Suggestions and Feedback

Thank you for playing Tail and Chaos and for helping us make the meerkats’ journey even better!

Good luck in the desert!

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Game update8 Sep 2026Small UI UpdateFixed rocks and cliffs obscuring event information panels. Event timers, progress, and objectives now remain visible. · Added a revive indicator next to the health display. A bright icon means your revive is available. A dimmed, crossed-out icon means it has already been used this run. Thanks for your feedback!Game update2 Sep 2026Update 0.5.0.12826Fixed the level-up reward screen. If you banish all three offered cards, the game will immediately deal three new ones. This does not consume a reroll, and banished items remain excluded for the rest of the run.Game update24 Aug 2026Previous Journey Finds Can Now Be DeclinedHello! This update improves the reward from the Lost Trail event. Previously, after defeating the guardian, players had to choose one item from the previous journey. Even if none of the available items suited the current build after using every reroll, there was no way to leave without taking one. The reward screen now has a “Decline” button. It lets you continue the run without taking a new it…