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Last BreathNewsUpdate 0.7.9
In-game event

Update 0.7.9

Last Breath · published 13 Aug 2026, 15:57 UTC

All newsPlayers around this dateRead on Steam

This update improves progression, resource detection, combat, building, and several interface elements. It also includes important fixes based on community feedback.

Gameplay & Balance

  • Oxygen consumption now scales with planetary habitability. The higher the habitability, the less oxygen players consume, reaching zero consumption at 100%.

  • Tier 2 and Tier 3 Shovels now dig wider holes. Tier 2 has been increased by 15% and Tier 3 by 30%.

  • Shovels, Pickaxes, and Axes can now damage enemies.

  • Each tool deals a different amount of damage and loses additional durability when used in combat.

  • Melee attacks now apply a small knockback to enemies.

  • Item stacks are now capped at 999.

  • Rebalanced Polluters and Tree Planters.

  • Slowed down overall habitability progression.

Improvements

  • The Shovel’s Flatten mode now creates a truly flat surface. The previous behavior remains available as Smooth mode.

  • Redesigned the Habitability HUD, as well as the Health, Hunger, Thirst, and Oxygen bars.

  • Hunger, Thirst, and Oxygen indicators now pulse when critically depleted.

  • Added new audio cues when the player is critically thirsty or running out of oxygen.

  • Domes now include a Power Link Rod by default, allowing electricity to pass through them.

  • The Tier 3 Rainwater Collector now includes an integrated filter.

  • Improved ore generation and optimized several related scripts. Underground ores are now much more common, with occasional veins containing two to four ore deposits.

  • Detectors have been reworked and now only detect mineable underground minerals. Tier 1 and Tier 2 Detectors now also display depth indicators.

  • Drinking a cola now returns an empty bottle that can be recycled in a furnace.

  • Empty food cans can now be recycled into aluminum ingots.

  • Removing a machine connected to a cable now returns the cable. Cutting cables with Wire Cutters also returns them.

  • Stairs can now snap together.

  • Pre-crafted or pre-built items are now correctly counted toward quest objectives.

  • Objective progress is now displayed consistently across all languages.

Fixes

  • Fixed the Tier 2 Crop Plot collision box that prevented it from being placed correctly.

  • Fixed an issue where graves could lose inventory slots after reloading a save.

  • Fixed inventory and hotbar item positions not being preserved after loading.

Thank you for playing and supporting the game! If you’re enjoying your experience, consider leaving a Steam review, it really helps.

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