DRONES Playtest · published
### Greetings
- Welcome to the Alpha (0.1.x) playtest of DRONES! You're participation is EVERYTHING for the game.
- NOTICE - this is an early Alpha version of DRONES There WILL be bugs and LOTS of missing features.
### Added
- System View - Added a "cleared" green triangle around planets that are jammed and secure.
- New Component - Gold Electrolysis - Gold plates any enemy discarded making it give $2 when destroyed.
- New Drone - Golden Gun - VERY high DPS, turns VERY slow, shoots VERY slow AND uses $1 for every bullet.
### Changed
- System View Steps - What a mess. Lots of cleanup to make it less confusing and WAY faster.
- Rename - turns out typing "D.R.O.N.E.S." isn't the best mechanism for discover. Switched to the simplier "DRONES".
- Balance/Tweak - Component - Energy Jumper - the modification is now called a "stamp" AND when that stamp is active that enemy take some energy damage on every discard. I WANT WAY more effects like this so you are really inclined to discard and "do stuf" to the enemy deck. Is this text too long to see well within the change log view? IDK, let's see!
- Balance - Drone - Shotgun. Now named "S.H.O.T." to fit with other acronymed starting drones. It now starts with armor and max health is lower. Has long range so it doesn't wait to fire.
- Balance - Drone - SAL. Max health bumped 60->70 and shields lowered from 20->15. Shields are strong and should be respected.
- Balance - Drone - SAD. Max health dropped to 75. Needed to be a bit weaker to be SAD.
- Balance - Drone - FLEE. (nerf) Max health 20->50, shields 40->25, DPS 15-> 10. He was very strong and that's cool, but needs to be more balanced.
- Balance - Drone - Thumper (rework) thumps further, doesn't wait for close range to fire, no damage, more floaty of a push
- Balance - Drone - Tom-80 more expensive, thinking rares may be $15 to start
- Balance - Drone - Painless - change rarity from uncommon to common and drop price to $7
- Balance - Drone - Medic - healing from 6 HPS to 10 HPS
- Balance - Enemy - Thrasher - (buff) WAY more aggressive approach, he was just chillin and watching TOO much.
- Balance - Modulator - Dummy. Now they come up closer to the drones, with some speed, in a serpentine pattern. This way they affect targeting by drones more.
- Balance - Modulator - Gold Infusion - Now costs $1 and give $2. Want this to be more common and prepping for a new component.
- SFX/Visual - Modulator/Component - Gold Plating/infusion - Now plays a sfx when this happens, also added visual +1 and sfx when enemy that is gold plated is killed.
- SFX - Enemy Death - Added enemy death sounds for earth enemies, Nik, Satellite & Hubb.
- SFX - Lungers - Biter, Latcher & Thrasher now have distinct sounds when they lunge. they also have death sounds now.
### Fixed
- System View - Fixed spurious refreshing of spread lines. They were jumping and popping and now they are not.