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Tomo Jam!Newsv0.315 Online Jam Sessions net-code overhaul
In-game event

v0.315 Online Jam Sessions net-code overhaul

Tomo Jam! · published 13 Jul 2026, 06:07 UTC · build 24178319

All newsPlayers around this dateRead on Steam

Online Jam Sessions, Solid as a Rock!

I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.

  • Big reduction in desyncs and stuck notes for remote players.

  • When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.

  • Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).

  • Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.

  • Squashed spurious connection errors that could interrupt a session for no good reason.


Difficulty Panel Upgrades

Picking your challenge just got a lot more informative.

  • The difficulty picker now shows each difficulty's Heat rating and note count at a glance.

  • Note counts now also reflect your gameplay assists and difficulty, so the number you see is the number you'll actually play.

  • Tweaked difficulty animations to pop a bit more.


Fixes and Changes

  • Fixed notes occasionally getting stuck - on trills, right before a song starts, or at an improv barrier.

  • Fixed bundled songs sometimes showing up twice in the list.

As always, keep jammin~Frank, Restless Games

More from Tomo Jam!

Other announcements

All news
Game update2 Oct 2026v0.321.2 - Small Hotfix to fix stuck notes issueFixes · Fixed an issue where chords would sometimes get stuck and pile up · Disabled the "auto completion" of notes which was the cause of the above issue until a full fix can be implementedIn-game event27 Sep 2026v0.321 Better chords, timpani and steel drum rolls, heuristics changesChord changes When you land a note cleanly, it keeps ringing for as long as the song wrote it, instead of cutting off the moment you let go. Chord tones do the same. A piano chord can hold the long notes while the chart still shows the short, playable length - the shortest note in the stack - so you are not stuck holding a tail that was only there for the sound. Let go early and it still cuts.…In-game event14 Sep 2026v0.320 Big performance stabilization, and some new optionsSmoother Sessions This one is mostly under the hood: performance has been massively smoothed out in the Song Selection scene and hitches during gameplay should be reduced if not gone altogether on most machines. · Instrument Heat and note counts filling in on the grid should interrupt you less. · In-game, the first combo bump and the first hit sparks should land cleaner instead of hitching the…