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Tomo Jam!Newsv0.314 Meet Your Announcer!
Major update

v0.314 Meet Your Announcer!

Tomo Jam! · published 11 Jul 2026, 03:47 UTC · build 24156993

All newsPlayers around this dateRead on Steam

Tomo Jam Voice Over

A new voice system reacts to what you're doing across the whole game utilizing the dulcet tones of the amazing MasterOBacon -- All the way from the title screen to the final note!

  • Get hyped on the title screen and when you jump into song select.

  • Hear a count-in as an online song is about to start.

  • Get called out when your combo heats up to a new energy tier.

  • Reactions at the end of a song based on how you played, plus a special shout when you set a new high score.

Lines are randomized so they stay fresh, and you can dial them in with two new sliders in Options: Menu Voices and Gameplay Voices (drop either to zero for silence).


Smoother Online Sessions

I've tightened up what happens when an online session breaks.

  • If the host leaves or the session drops, you now get a clear "session ended" message and land safely back in the online browser instead of getting stuck in some scenarios.

  • Backing out to the Title screen now cleanly leaves your online lobby -- hosts properly close it down for everyone.

  • Fixed a lobby selection issue in the online browser.


Fixes and Changes

  • Jam Rating's end-screen reveal is smoother, and solo runs that can't be rated (tempo shift, modifiers, and the like) now show a clear "not rated" result -with the reason- instead of an empty panel.


World Tour Progress and Future Updates

  • This week I put in a decent amount of work into world tour and that work will steadily become more of a focus in the coming months.

  • The current goal is to have a vertical slice demo including Chapter 1 and an Escalating end-game style loop available by mid to late August so players can get a feel for how World Tour will work and give feedback.

  • Things are progressing smoothly, and to make things progress faster I will be changing the pace of updates. Next week the weekly update will be released as normal

  • After next week's update, updates will now be released on a bi-weekly cadence. Since the release in January updates have been weekly! It's a minor change, but one that I felt should be actively communicated.

  • Critical issues will still receive hot fixes and mid-cycle patches if necessary. I'm still very much actively developing Tomo Jam!

  • Status updates and sneak peaks can be found by joining the Tomo Jam Discord.

Thank you once more to all the members of the Tomo Jam community for your wonderful feedback, support, and for of course, jamming along with me as Tomo Jam expands and gets better with each passing week.

As always, keep jammin~ Frank, Restless Games

More from Tomo Jam!

Other announcements

All news
In-game event14 Sep 2026v0.320 Big performance stabilization, and some new optionsSmoother Sessions This one is mostly under the hood: performance has been massively smoothed out in the Song Selection scene and hitches during gameplay should be reduced if not gone altogether on most machines. · Instrument Heat and note counts filling in on the grid should interrupt you less. · In-game, the first combo bump and the first hit sparks should land cleaner instead of hitching the…In-game event30 Aug 2026v0.319 Crowd, all-star update, audio fixes, and world tour progressThe Crowd Showed Up Solo play now has a little audience. Keep a combo going and people start filing in on both sides of the stage. The better you play, the more of them show up! They hop on the beat, and when you hit an improv stretch the whole crowd comes out. This is single player only for now (no local multiplayer or online), so it's just you and whoever you've earned. All-Star Follow-Ups I'…In-game event16 Aug 2026v0.318 Improved online, improved All-Star, and updates to World Tour modeAll-Star Tweaks All-Star's been getting a lot of play, so this pass is about making the handoffs easier to read, song selection reflecting the proper heat, and overall tweaks to which instruments are chosen during All-Star play. It's still what I'd consider experimental so Jam Rating is still turned off for All-Star mode. · You'll now see a swap marker on the lane before a handoff, with the inc…