Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
shapez 2 - FactoryNewsshapez 2 - Troubleshooting your factory
Community

shapez 2 - Troubleshooting your factory

shapez 2 - Factory · published 9 Jul 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

We all know the feeling – you're working on your factory and everything is going smoothly, then suddenly a shortcut you took or temporary setup you made hours ago comes back to haunt you. Maybe your ratios are off, a belt goes the wrong way early on in production, or your spaghetti designs are catching up to you. Well, shapez 2 has a bunch of features to help you building polished setups with ease, or troubleshoot any potential issues.

Effective Blueprints

When you're just starting off with shapez 2, it's easy to see a task and start making a bespoke setup to complete it. However, after completing a handful of tasks, your factory may end up disorganised as you snake your production lines over, under and through each other. There's nothing wrong with this; everyone builds differently. But effective use of blueprints can save you a lot of work and troubleshooting in the future.

What you could try instead is make platform blueprints that handle one specific action. Make a platform that rotates shapes, make a platform that cuts quadrants, make a platform that moves shapes up a level, make one that paints them, etc. Instead of figuring every step out again and again and trying to fit everything on a single platform, you can connect a bunch of platform blueprints that each handle an action in the desired order. You don't have to reinvent the wheel for every task!

Understanding Throughput

Buildings

Whenever you've selected a building, an info box pops up on the right side of your screen. This contains some really useful information, including how many of that building you need to process a full belt. Measuring in full belts is a good standard to hold to, as it will save you a lot of calculations down the line. So instead of guesstimating how many you need and adding or removing buildings as necessary, you can simply see what the right amount is in the info box.

However, this can get confusing if you connect more buildings with different processing speeds directly to each other. If you need 3 of one building and 4 of the other, how are you going to connect them? Well, just merge the output into one belt before you try to split them again! You've already established that your buildings support exactly one full belt, so you can always return to that one full belt when you need to split its contents differently.

Space Belts

The same principle works for Space Belts. If you stick to a full Space Belt by default, you'll always know exactly how many platforms you need to connect it it. One Space Belt supplies up to 4 platforms when using all the layers of both the platform and the Space Belt, and you'll need 3 asteroid miners per Space Belt layer for a total of 12.

Space Belts are also a good way to figure out if there are any issues in the production line. Simply look at the flow; if it's not flowing smoothly, something somewhere ahead is backing up. Look further down the line, and if after a platform the Space Belt is no longer backing up or doesn't look completely full, you've narrowed down the issue to that specific platform.

Troubleshooting tips

Incorrect shape

Is the end product shape wrong? Maybe it's just one in four shapes that comes out different? If you don't immediately know where the issue could be, it's better to work backwards. Start at the end product and slowly work your way towards the start until you stop seeing that mistake, then look around on the platform you ended up at. You don't want to fix the end if the line first, as you may end up reworking something that would work perfectly if the supply was correct. Fix the issue, select your factory, then press [I] to clear the belts for a clean slate.

Building Mistakes

It's easy to make small mistakes when placing building individually, so make sure of the copy and pasting tools available. It may not be worth making a blueprint for something small, but simply selecting something that already works and pressing Ctrl+C to copy and Ctrl+V to paste it somewhere else is almost always worth it. If you do make a mistake, you can always undo it with Ctrl+Z!

Mixing items on belts

Unless you're thinking with wires, it's generally not smart to mix shapes on a single belt. Sorting options are generally unlocked later in the game, and many setups are prone to mistakes when small changes are made earlier in the line. If a rogue shape ends up in the wrong place, things can get stuck. Instead, stick to the full belt rule of thumb for the production line of any shape.

With Space Belts however, you can use the different layers to transport different kinds of shapes without mixing them together!


We hope that was helpful in fixing an oopsie and or prevent future ones. Of course, it's not up to us to tell you how to make your factory, we really enjoy your spaghetti and sushi creations, but a systematic approach can prevent headaches.

There are some interesting things coming soon, including a first glimpse at the shapez 2 Puzzles project, so stay tuned for that!

More from shapez 2 - Factory

Other announcements

All news
Community7 Sep 2026puzzlez - a shapez game announced!We're super excited to announce puzzlez - a shapez game ! This is a standalone game that focuses more on the puzzle aspect of the shapez franchise, and is an evolution of the puzzle DLC for shapez 1! We originally planned this as a DLC for shapez 2, but had so many ideas that we figured it would make a lot more sense as it's own product. We also listened to you and learned from the past, so we…In-game event13 Aug 2026shapez 2 - Update 1.2, Screenshot Contest & Puzzles Dev UpdateHello everyone! Update 1.2 is now available, bringing a large update to the game engine, Blueprint Migration and several minor changes. Do continue reading after the patch notes, as we're also hosting a Screenshot Contest and have another update for you on the Puzzles project. Update 1.2 Update to Unity 6 The whole game has now been upgraded to Unity 6. This will give us more features to work w…Community23 Jul 2026shapez 2 - Mod Contest Winners & Development UpdateHello everyone! Today, we're ready to share the winners of the shapez 2 modding contest! We got a surprising amount of submissions and we were really impressed by the quality! Aside from the modding contest, we also have some fun things to share about Update 1.2, as well as the Puzzle project! Modding Contest Winners First things first, the winners of the modding contest! We received many uniqu…