
Hey folks!
The latest demo patch is out. After an amazing two weeks of feedback from the community, this patch aims to address a lot of bugs, gameplay improvements, and polish items.
There will be more demo updates coming soon! As the game develops, I plan to keep updating the demo with rotating content, characters, enemies, and even levels leading up to the games launch later this year. Stay tuned.
Here's what's new in this build:
- Fix some crates and shops spawning on top of each other, making it hard to choose which to activate.
- Added new setting to remap your gas/drift controls between the trigger and face buttons.
- Add dynamic nighttime encounters to keep the challenge ramped up: Swarms of eyeballs, giant hammer men, super fast spearmen are coming for you!
- Fix obelisks not being lowered stopping the run from ending after the boss dies at night.
- Fix sometimes not getting trick boost when you do a charge jump.
- Fix 1440p resolution outlines looking janky.
- Fix duct tape appearing in the alien shop as a valid upgrade.
- Slightly reduced drift boost charge time.
- You get slightly more enemy loot drops during boss and at night.
- Improved the rock terrain so it's easier to jump and trick off of.
- Melee weapons, and the fire stick no longer have a reload time or clip size. They have infinite 'ammo' instead.
- Fix some UI elements that have overlapping text / broken layouts.