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vrOS PlaytestNewsvrOS v1.11.0 Patch Notes
Game update

vrOS v1.11.0 Patch Notes

vrOS Playtest · published 11 Jun 2026, 21:34 UTC

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vrOS v1.11.0 Patch Notes

New Features

  • Settings search: a search box at the top of Settings finds any setting in your language and jumps straight to its page.
  • Recent tabs: the settings sidebar lists your three most recently visited tabs, so bouncing between distant pages no longer takes a full scroll.
  • Pointer responsiveness presets: pick Precise, Balanced, or Fast under Settings → OpenVR → Controller. Precise adds stability for unsteady hands, Fast minimizes click and scroll latency.
  • Bigger, more readable UI: the whole dashboard is now drawn 1.5× larger, and the default text scale is 115%. Adjust it from 85% to 150% under Settings → Accessibility — your existing text-size preference is carried over automatically.
  • Overlay resolution presets: the free-form resolution sliders are replaced with landscape and portrait presets that stay sharp at your chosen text size.
  • Devices panel: the device battery list is now its own panel docked below the dashboard in VR. The desktop window keeps the inline list.
  • Monitors in the overlay list now show friendly names like Display 1 instead of raw system paths.
  • The active overlays list now uses a card layout with bigger buttons — easier targets for the VR laser.
  • Settings that need something else enabled (an experimental feature, SteamVR running) now stay visible but dimmed with a hint explaining how to enable them, instead of disappearing and shifting their neighbors around.

Bug Fixes

  • Fixed a fast trigger pull from a resting hand losing the click entirely — the first click now always registers.
  • Fixed rapid clicking on popout buttons (steppers, soundboard pads) being silently capped, and popout buttons now show a pressed look the instant you pull the trigger.
  • Fixed clicking a toggle twice in a row with the desktop mouse dropping the second click.
  • Fixed a brief stall after every click in VR.
  • Fixed VR overlay actions started from the desktop window (such as popping tabs out) failing silently — they now work, and real errors are reported.
  • New overlays open directly in front of you again, facing where you look, instead of fanning out to the side and below your gaze.

Improvements

  • Big responsiveness pass in the headset: clicks on the dashboard, popouts, and the desktop window now show up on the very next frame instead of waiting out internal refresh throttles.
  • Buttons, toggles, and tabs change state the instant you click them instead of briefly fading.
  • The VR keyboard now buzzes the moment your finger presses a key, not after the press has been processed.
  • Mirrored desktop windows follow your cursor more closely while you interact, with less pointer trail — and slow, deliberate drags move smoothly instead of freezing and snapping.
  • Smoother, more consistent input timing overall — internal update loops now run at their intended rates.
  • Controller vibration now has its own Haptics page under Settings → OpenVR, and desktop handoff has moved to Settings → OpenVR → General.
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