Salvation Denied · published

The Salvation Denied demo has just expanded with a brand-new mission: Shield Breaker.
In Signal To Orbit (the first mission), your job was simple enough: build a tower, activate the signal, and try not to watch the whole thing collapse under a meteor shower.
This time, things are a little different. You’re not here to build a tower, you’re here to destroy one.
In Shield Breaker, you’ll face a heavily protected defense system built around powerful static fields. Somewhere beyond the barrier, enemy towers are waiting to be brought down. Luckily, you have a cannon that is perfect for the job!
Unluckily, the cannon is not exactly ready to fire, the ammo has not quite arrived…yet.
So before you can start blasting anything, you’ll need to transport massive damper cores (the ammo) across the playing field and load them into the cannon, that is where the real problem begins and the game starts!
Damper cores are not regular construction blocks; they are heavy, awkward, and pretty hard to move using the Gravity Gun beams. All this means that you won't be able to simply pick them up (with the Gravity Gun) and place them wherever you want.
Instead, you’ll need to think a little more carefully.
Once a damper core is loaded into the cannon, you can fire it at the enemy towers and start tearing down the main barrier.
All in all, there are three towers to destroy so you'll need to make every shot count!
This mission introduces a new type of challenge for the demo, with a stronger focus on transporting heavy objects, building stable routes, and solving problems with momentum and supports.
Shield Breaker includes:
This is still Salvation Denied, so yes, things will probably fall over. But this time, that might be part of the plan, especially if it's the enemy's tower. Your bridges, on the other hand, you don't want those to fall down!
Alongside the release of Shield Breaker, we’ve also made several gameplay, control, camera, and controller improvements based on your feedback.
At this point, it should start to feel more like a Foam Machine Gun, but covering objects with foam is now much easier.
We plan to add a dedicated FOV setting in a future update, allowing players to choose whatever value feels most comfortable for them.
Shield Breaker is now available as part of the Salvation Denied Demo on Steam Next Fest.
As always, we’d love to hear what you think. Your feedback from the previous playtest helped shape the current demo, and it will continue to help us improve the game.
You can share your feedback:
For serious or game-breaking bugs, you can also use the dedicated bug report form:
https://forms.gle/hY7gKNLFbfphBvTN7