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Ghost Master: ResurrectionNewsMay 28, 2026 Patch Notes
In-game event

May 28, 2026 Patch Notes

Ghost Master: Resurrection · published 27 May 2026, 22:39 UTC · build 23440430

All newsPlayers around this dateRead on Steam

Today we not only released out newest DLC – The Walls of Judgement, we also have fixed a number of bugs, added animations that were missing, and made some overall tweaks to the game.  Check all of it out below! Bug fixes:

  • Fixing door closes when mortals enters across some levels 

  • The Carnival of Horror fix for out of memory crash during the time 

  • Ghosts T-poses fixes 

  • Scores and points for Faints will calculate correctly

  • Fixed visual for bought powers 

  • Overlapping timer and mortal count on Carnival fixed 

  • Azrael cutscene bug with no Azrael coming out if skipped previous cutscene should be fixed now 

  • Azrael powers cannot be used if he is not freed 

  • Footsteps power duration fixed

  • Missing animations for special powers Loathsome Aspect, Abhorrent Aspect, Terror Incarnate got back 

  • Requiem - Fix for green ward collision blocking around other zones 

  • Mortals now showering in different suitable clothes 

  • Spooky Hollow can be finished even if a special mortal is driven mad. 

  • Deadfellas missing fetter highlight on pump at most bottom floor

  • Gamepad navigation on orders fixes  

  • Kids can’t cook anymore - fix for animation bug

  • Fixed music clipping on Drive In

Content changes and new content added!:

  • New Polish Voiceovers added 

  • Overall game pace decreased, mortals doesn’t get terror that easy in overall 

  • Ghost Selection screen added switch details to read about powers 

  • New mechanism for ghost “chains” which now should look more properly structured 

  • New algorithms added for sequential mortals actions (mostly related to new levels for now, old levels will be extended with it too later on) 

  • New DLC mortals 

  • Ghosts icons replacement (for rest of ghosts) 

  • Mortals icons got different lighting for their icons 

  • Removed duplicated lamp posts on Carnival 

  • Minor localization fixes 

  • Dominate, Danse Macabre, Paralyze and Freeze power severity increased to influence over other powers

  • Pets sounds tweaked, still to be heard clearly but not too loud

  • Mortals with unlucky state or in flooded room can be hit by electricity

  • Lucky now can be freed by other powers from higher tier ghosts (Static, Electrospasm)

  • Experimental setting for feature of new reflection system for ghosts and mortals added (by default is off)

  • Max Team Size is re-arranged on new levels to not put up to 8 ghosts on smaller levels

  • New loading screens for Ocean Avenue, Elm Street and Neibolt Street

  • Smell powers got some different colors on it’s effects

  • Trigger condition of smell powers changed from once after cast to once on entered

  • More ghosts icons replacements

We hope you enjoy both the DLC and these changes.Happy haunting!

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