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SushiamoNewsDemo Update #11 v0.6.1 - Feedback & Balance Update 🗺️
In-game event

Demo Update #11 v0.6.1 - Feedback & Balance Update 🗺️

Sushiamo · published 27 May 2026, 18:00 UTC

All newsPlayers around this dateRead on Steam

Thank you to all the new amazing people wishlisting and trying the demo! 🩵For this version, I added a loooot of new things, fixed many little issues and balanced a lot of items!Most importantly, I have addressed a lot of feedback coming from everywhere, community posts, reviews, Discord, the Google form and also YouTube and Twitch gameplays ^^PS: One of the most significant changes that I made from the feedback is that the pantry size is now double in size, so the deck manipulation feels more balanced and interesting.I couldn't address all the feedback I collected in this version, but I will continue to work on it in the next versions! So don't worry, I haven't forgotten about your feedback :)PS-2: I'm looking into translating the demo into multiple languages, but I don't have a timeline yet, I will try my best :) As always,
Join the Discord if you like and have fun with Sushiamo! 🎏

Discord community

v0.6.1

New

  • Experimental support for CRT filter (Let me know what you think!)

  • Added a new animation for the Elite client service and Training stop! 🌊

  • Added a new collection button to show Ingredient qualities

  • Added new secret unlockable sauce (related to the "Mushy" modifier). No spoilers :)

  • Added new secret unlockable sauce (related to "Scraps")

  • Now the collection screen shows the number of "discovered+unlocked/total" in the title

  • "Bottomless" edition now rolls the dice to show the outcome

  • Implemented a new system to load the game soundtrack, which will allow playing different tracks depending on the area of the game (Coming in next versions 🎼)

Changes

  • Add support for having infinite money 😬

  • Double the ingredients in the apprentice pantry (to make deck manipulation more interesting)

  • Changed all the difficulties to stack their effect and to be more balanced

  • Improved the readability of the ingredient flavour by adding some borders to the text

  • Now, when using a sauce in the market, the number of ingredients drawn is the same as the number of ingredients drawn during a service

  • Made the box opening in the market quicker

  • "Membership Card" now shows how much you need to spend to get the next 1 Yen bonus

  • Improved layout of the collection screen, especially for the Tool/Sauce variants, Ingredient modifiers and Boxes

  • Sorted the box in the collection by type

  • Now the unlock pop-up shows the full card of the item unlocked instead of just the icon

  • Changed ingredient collection to group ingredients of the same type together

  • Changed types order above the ingredient tooltip to show the most specific type first (i.e. "Fish", "Topping")

  • Bin price is now 2 Yen (was 1)

  • Made a quick dice rolling animation for when the rolling fails for items like "Omamori" which rolls a lot of times failing

  • Don't set the run as seeded if the seed text field is empty

  • Changed the way save data is saved to be more compressed using the new .sushi file extension

  • Clarified the meaning of "The competitor" boss to specify that the highest flavour considered is the one shown on the card, and not the total ingredient flavour

  • The first notebook now gives 2 yen as starting money (To help buy the first shop items)

Fixes

  • Fixed ingredient cards appearing "cut" when animating quickly during the discard or draw in a service

  • Fixed global high score (in the progress screen) not updating instantly during active runs (it now updates immediately when a new best hand score is achieved) and prevented potential integer overflows on extreme scores (trillions and above)

  • Fixed CRT filter being too bright when enabled

  • Improved "The Fiddler" logic to disable a random tool every sushi

  • Fixed "Health Inspector" boss zeroing the score instead of halving it (the penalty was applied before the total was calculated)

  • Made the "Rayu" sauce clearer by specifying that you need to select an ingredient with a modifier to apply the effect

  • Now the number of ingredients drawn will always be at least the same amount which can be selected to make a sushi

  • When an ingredient is transformed into a different one (i.e. via liquid nitrogen), the card colour is updated to reflect the new ingredient

  • "Doggy Bag" payout now correctly counts actual "Scrap" used during a service (it was not counting them properly when using "Lemon Extract" or during the "Zero Waster" boss)

  • Excluded the "Rental" tool edition from being rolled in the "Broken Case" event, in boxes, and as a Boss Reward

  • Fixed passive tool Conveyor Belt not being disabled as expected by Bosses, which disable tools

  • Fixed Membership Card spamming +1Yen when spending a lot of money at once (Example: when using the Miso Fortune)

  • Fix a bug where "Sakura Petal" was unlocked before the scoring even started

  • "Sriracha" now copies the flavour before the quality is applied (before it was copying the final flavour)

  • Allow "Fugu Extract" to be used even with a very small pantry when the player has the "Sakura Petal", since the sauce cannot destroy any ingredient in that case

  • Prevented sauces from being consumed when they cannot be used (Like using Siracha when the pantry is too small)

  • "5-Star Certificate" will now see the updated quality of the ingredient during scoring when it's modified, for instance, by the "Midas Touch" (instead of seeing the original one)

  • Fixed an issue where the final "game over" popup was getting too tall, where the player unlocked a lot of things (now the unlocks are inside a scrollable list)

  • Improved how the progress bar is shown for small percentages (Now it looks good even at 1%). Still need to fix the progress bar in the service; I only fixed the one in the progress screen so far.

Balance

  • Reduces a bit the probability of finding seasoned and salty ingredients

  • Changed the probability of legendary items being found in the shop or as a reward to be less than before

  • Changed some tools and sauces prices (too many to list)

  • Buffed "Liquid Nitrogen" sauce to transform up to 4 selected ingredients (was only 1)

  • Balanced "Indigo Notebook" by giving it -1 Make and -1 Scrap (to compensate for the +1 Tool Space)

  • Buffed "Nigiri Scroll" to provide +3 hype (was +1) and "Hosomaki Scroll" to provide +4 hype (was +2)

  • Reworked "5-Star Certificate" tool to scale by +1 hype for each completed service without stale ingredients (instead of scaling flavour per sushi made without stale)

  • Buffed "Paper Napkin" tool to provide +100 flavour (was +50)

  • Reworked "No Rice Here" tool to provide x2 global hype instead of +2 flat hype

  • Buffed "Frozen" modifier multiplier to x2 total flavour (was x1.5)

  • Buffed "Mutated" (Radioactive) modifier base flavour range to -10 to +100 (was -10 to +30)

  • Nerfed "Blow Torch" tool to provide +10 hype (was +20) and lose 2 hype per service (was 4)

  • Buffed "Lab Grown" modifier base flavour to 60 (was 40)

  • Increased "Chef's Reserve" cooldown to 2 days (was 1)

  • Buffed "Aged" modifier chance to break to 1 in 15 (was 1 in 5)

  • Buffed the odds of "Bottomless" to succeed 1 in 3 times (instead of 1 in 4)

  • Reduced "Maneki Neko" base price to ¥5 (was ¥7)

  • Nerfed "Vintage" to give +7 hype (instead of +10)

  • Increased "Rice Cooker" base price to ¥7 (was ¥4)

  • Buffed all Board tools to give +50 flavour instead of +40

  • Reworked "Wasabi Overdrive" sauce: converts all Yen into score, each Yen gives 1% of the target score

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