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Gladiator CommandNewsVersion 0.730: Ludus Training, Morale and Personalities
Community

Version 0.730: Ludus Training, Morale and Personalities

Gladiator Command · published 26 May 2026, 21:24 UTC

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Hey all, forgive the delay. I have been working hard to make the game smoother and reduce unnecessary friction for players.

The days of pure spreadsheet-style management are starting to come to an end. Players can now see their gladiators training directly inside the ludus, giving the management screen a much stronger sense of life and identity. A big thanks to freelance artist Julio for his work on the new ludus artwork.

Gladiators will now auto-train, which should make daily management feel cleaner and less repetitive. I have also added the foundation for the new morale and personality systems. Morale now provides different bonuses and penalties depending on whether it is high or low, and relationships between gladiators have also started to take shape. These systems will be expanded further over the coming weeks.

Four new personality types have also been added, each with unique dialogue to help gladiators feel more distinct and memorable.

This update also includes minor bug fixes, balance adjustments, and general cleanup.

Thanks again to everyone reporting bugs and giving balance feedback. It helps a lot, especially with systems like traits, where real player builds expose problems much faster than internal testing.

More balance work, personality improvements, relationship depth, and morale content are still planned. Let me know your thoughts.

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